Missing check for shader stage in the fs_visitor would corrupt the
cs_prog_data.push information and trigger crashes / corruption later
when uploading the CS state.
---
src/intel/compiler/brw_fs_nir.cpp | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/intel/compiler/brw_fs_nir.cpp
b/src/intel/compiler/brw_fs_nir.cpp
index bdc883e53..21b03a089 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -3779,8 +3779,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr
BRW_REGISTER_TYPE_UD);
const fs_reg data = retype(get_nir_src(instr->src[2]),
BRW_REGISTER_TYPE_UD);
-
- brw_wm_prog_data(prog_data)->has_side_effects = true;
+
+ if (stage == MESA_SHADER_FRAGMENT)
+ brw_wm_prog_data(prog_data)->has_side_effects = true;
emit_untyped_write(bld, image, addr, data, 1,
instr->num_components);
--
2.20.1
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