On Fri, May 11, 2012 at 11:00 AM, Jose Fonseca <jfons...@vmware.com> wrote:
>
>
> ----- Original Message -----
>> On Fri, May 11, 2012 at 10:03 AM, Francisco Jerez
>> <curroje...@riseup.net> wrote:
>> > jfons...@vmware.com writes:
>> >
>> >> From: José Fonseca <jfons...@vmware.com>
>> >>
>> >> For consistency.
>> >
>> > I'm OK with this change, but, just so that you know, the only
>> > reason I
>> > called it TGSI_BUFFER instead of TGSI_TEXTURE_BUFFER was to keep it
>> > consistent with the pipe_texture_target enumeration.
>> >
>>
>> I think plain TGSI_BUFFER makes more sense from an OpenCL
>> perspective.
>
> OpenGL/OpenCL uses the same symbols for multiple things. And 
> pipe_texture_target was modelled after it.
>
> But I think that in mesa/gallium, all enumerations should have an unique 
> prefix, otherwise code becomes quite confusing, as it looks like different 
> quantities are being mixed, auto-complete will skip it, etc.
>
> Therefore, if buffers should not be preceeded by TEXTURE_, then we'll need 
> TGSI_FOO_BUFFER, TGSI_FOO_TEXTURE_2D, etc. For example, FOO could be 
> RESOURCE, SAMPLER, etc.
>
> PIPE_BUFFER too, should eventually be fixed.

Makes sense.  Works for me.

Alex

>
>
> Jose
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