https://bugs.freedesktop.org/show_bug.cgi?id=109249

Jason Ekstrand <[email protected]> changed:

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--- Comment #2 from Jason Ekstrand <[email protected]> ---
+idr.  There has been some discussion of this and some different patches on the
mailing list for different approaches to solving the problem.  This one gets a
bit sticky because it's an area where GL is intentionally lax but Vulkan is
supposedly more strict.  It's also an area where breaking IEEE a little is
extremely useful for optimization.

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