Reviewed-by: Samuel Pitoiset <[email protected]>

On 12/3/18 5:38 AM, Dave Airlie wrote:
From: Dave Airlie <[email protected]>

This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.

Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute 
queues.)
---
  src/amd/vulkan/radv_meta_bufimage.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_meta_bufimage.c 
b/src/amd/vulkan/radv_meta_bufimage.c
index f5b68f6c9a6..e0dc7151556 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -2061,7 +2061,7 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer 
*cmd_buffer,
        itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
if (device->physical_device->rad_info.chip_class >= GFX9 &&
-           src->image->type == VK_IMAGE_TYPE_3D)
+           (src->image->type == VK_IMAGE_TYPE_3D || dst->image->type == 
VK_IMAGE_TYPE_3D))
                pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
        radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
                             VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);

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