Oh, yay, you fixed the typos here. I just had to keep reading.

This patch is obviously

Reviewed-by: Ilia Mirkin <[email protected]>

For the others ... have you run these through intel's CI? I'm
interested in verifying that dEQP, CTS, and piglit all remain happy
with the changes. The program resource stuff took a while to nail down
properly (and it seems like we're discovering issues to this very
day).

  -ilia
On Wed, Nov 21, 2018 at 1:46 PM Jose Maria Casanova Crespo
<[email protected]> wrote:
>
> ---
>  src/compiler/glsl/ir.h | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
> index e09f053b77c..c3f5f1f7b05 100644
> --- a/src/compiler/glsl/ir.h
> +++ b/src/compiler/glsl/ir.h
> @@ -773,17 +773,17 @@ public:
>        unsigned is_xfb_per_vertex_output:1;
>
>        /**
> -       * Was a transfor feedback buffer set in the shader?
> +       * Was a transform feedback buffer set in the shader?
>         */
>        unsigned explicit_xfb_buffer:1;
>
>        /**
> -       * Was a transfor feedback offset set in the shader?
> +       * Was a transform feedback offset set in the shader?
>         */
>        unsigned explicit_xfb_offset:1;
>
>        /**
> -       * Was a transfor feedback stride set in the shader?
> +       * Was a transform feedback stride set in the shader?
>         */
>        unsigned explicit_xfb_stride:1;
>
> --
> 2.19.1
>
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