From: Marek Olšák <[email protected]>

---
 .../drivers/radeonsi/si_shader_tgsi_mem.c     | 49 ++++++++++++++-----
 1 file changed, 37 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c 
b/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c
index 2ba3f251ff8..81df73ea9b1 100644
--- a/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c
+++ b/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c
@@ -395,59 +395,83 @@ static void load_emit_memory(
  * \param shader_buffers_reverse_access_mask
  *     For LOAD, set this to (store | atomic) slot usage in the shader.
  *     For STORE, set this to (load | atomic) slot usage in the shader.
  * \param images_reverse_access_mask  Same as above, but for images.
  */
 static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
                                  const struct tgsi_shader_info *info,
                                  unsigned shader_buffers_reverse_access_mask,
                                  unsigned images_reverse_access_mask)
 {
+       enum tgsi_file_type resource_file;
+       unsigned resource_index;
+       bool resource_indirect;
+
+       if (inst->Instruction.Opcode == TGSI_OPCODE_STORE) {
+               resource_file = inst->Dst[0].Register.File;
+               resource_index = inst->Dst[0].Register.Index;
+               resource_indirect = inst->Dst[0].Register.Indirect;
+       } else {
+               resource_file = inst->Src[0].Register.File;
+               resource_index = inst->Src[0].Register.Index;
+               resource_indirect = inst->Src[0].Register.Indirect;
+       }
+
+       assert(resource_file == TGSI_FILE_BUFFER ||
+              resource_file == TGSI_FILE_IMAGE ||
+              /* bindless image */
+              resource_file == TGSI_FILE_INPUT ||
+              resource_file == TGSI_FILE_OUTPUT ||
+              resource_file == TGSI_FILE_CONSTANT ||
+              resource_file == TGSI_FILE_TEMPORARY ||
+              resource_file == TGSI_FILE_IMMEDIATE);
+
+       assert(resource_file != TGSI_FILE_BUFFER ||
+              inst->Memory.Texture == TGSI_TEXTURE_BUFFER);
+
        /* RESTRICT means NOALIAS.
         * If there are no writes, we can assume the accessed memory is 
read-only.
         * If there are no reads, we can assume the accessed memory is 
write-only.
         */
        if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT) {
                unsigned reverse_access_mask;
 
-               if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+               if (resource_file == TGSI_FILE_BUFFER) {
                        reverse_access_mask = 
shader_buffers_reverse_access_mask;
                } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
                        reverse_access_mask = info->images_buffers &
                                              images_reverse_access_mask;
                } else {
                        reverse_access_mask = ~info->images_buffers &
                                              images_reverse_access_mask;
                }
 
-               if (inst->Src[0].Register.Indirect) {
+               if (resource_indirect) {
                        if (!reverse_access_mask)
                                return true;
                } else {
                        if (!(reverse_access_mask &
-                             (1u << inst->Src[0].Register.Index)))
+                             (1u << resource_index)))
                                return true;
                }
        }
 
        /* If there are no buffer writes (for both shader buffers & image
         * buffers), it implies that buffer memory is read-only.
         * If there are no buffer reads (for both shader buffers & image
         * buffers), it implies that buffer memory is write-only.
         *
         * Same for the case when there are no writes/reads for non-buffer
         * images.
         */
-       if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
-           (inst->Memory.Texture == TGSI_TEXTURE_BUFFER &&
-            (inst->Src[0].Register.File == TGSI_FILE_IMAGE ||
-             tgsi_is_bindless_image_file(inst->Src[0].Register.File)))) {
+       if (resource_file == TGSI_FILE_BUFFER ||
+           inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
                if (!shader_buffers_reverse_access_mask &&
                    !(info->images_buffers & images_reverse_access_mask))
                        return true;
        } else {
                if (!(~info->images_buffers & images_reverse_access_mask))
                        return true;
        }
        return false;
 }
 
@@ -643,37 +667,38 @@ static void store_emit(
                const struct lp_build_tgsi_action *action,
                struct lp_build_tgsi_context *bld_base,
                struct lp_build_emit_data *emit_data)
 {
        struct si_shader_context *ctx = si_shader_context(bld_base);
        const struct tgsi_full_instruction * inst = emit_data->inst;
        const struct tgsi_shader_info *info = &ctx->shader->selector->info;
        struct tgsi_full_src_register resource_reg =
                tgsi_full_src_register_from_dst(&inst->Dst[0]);
        unsigned target = inst->Memory.Texture;
+
+       if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
+               store_emit_memory(ctx, emit_data);
+               return;
+       }
+
        bool writeonly_memory = is_oneway_access_only(inst, info,
                                                      info->shader_buffers_load 
|
                                                      
info->shader_buffers_atomic,
                                                      info->images_load |
                                                      info->images_atomic);
        bool is_image = inst->Dst[0].Register.File == TGSI_FILE_IMAGE ||
                        tgsi_is_bindless_image_file(inst->Dst[0].Register.File);
        LLVMValueRef chans[4], value;
        LLVMValueRef vindex = ctx->i32_0;
        LLVMValueRef voffset = ctx->i32_0;
        struct ac_image_args args = {};
 
-       if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
-               store_emit_memory(ctx, emit_data);
-               return;
-       }
-
        for (unsigned chan = 0; chan < 4; ++chan)
                chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan);
 
        value = ac_build_gather_values(&ctx->ac, chans, 4);
 
        if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
                args.resource = shader_buffer_fetch_rsrc(ctx, &resource_reg, 
false);
                voffset = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, 
inst, 0, 0));
        } else if (is_image) {
                image_fetch_rsrc(bld_base, &resource_reg, true, target, 
&args.resource);
-- 
2.17.1

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