On Mon, Nov 12, 2018 at 5:55 PM Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > > This allows to fast clear the depth part (or the stencil part) > of a depth+stencil surface when HTILE is enabled. I didn't test > on GFX8, so it's disabled currently. > > This gives a very nice boost, for example when clearing the depth > aspect of a 4096x4096 D32_SFLOAT_S8_UINT image (18x faster). > > BEFORE: 235 us > AFTER: 13 us > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/vulkan/radv_meta_clear.c | 268 ++++++++++++++++++++++++++++++- > src/amd/vulkan/radv_private.h | 6 + > 2 files changed, 269 insertions(+), 5 deletions(-) > > diff --git a/src/amd/vulkan/radv_meta_clear.c > b/src/amd/vulkan/radv_meta_clear.c > index b3128d021d..364a38daba 100644 > --- a/src/amd/vulkan/radv_meta_clear.c > +++ b/src/amd/vulkan/radv_meta_clear.c > @@ -303,6 +303,22 @@ create_color_pipeline(struct radv_device *device, > return result; > } > > +static void > +finish_meta_clear_htile_mask_state(struct radv_device *device) > +{ > + struct radv_meta_state *state = &device->meta_state; > + > + radv_DestroyPipeline(radv_device_to_handle(device), > + state->clear_htile_mask_pipeline, > + &state->alloc); > + radv_DestroyPipelineLayout(radv_device_to_handle(device), > + state->clear_htile_mask_p_layout, > + &state->alloc); > + radv_DestroyDescriptorSetLayout(radv_device_to_handle(device), > + state->clear_htile_mask_ds_layout, > + &state->alloc); > +} > + > void > radv_device_finish_meta_clear_state(struct radv_device *device) > { > @@ -339,6 +355,8 @@ radv_device_finish_meta_clear_state(struct radv_device > *device) > radv_DestroyPipelineLayout(radv_device_to_handle(device), > state->clear_depth_p_layout, > &state->alloc); > + > + finish_meta_clear_htile_mask_state(device); > } > > static void > @@ -746,6 +764,69 @@ emit_depthstencil_clear(struct radv_cmd_buffer > *cmd_buffer, > } > } > > +static uint32_t > +clear_htile_mask(struct radv_cmd_buffer *cmd_buffer, > + struct radeon_winsys_bo *bo, uint64_t offset, uint64_t size, > + uint32_t htile_value, uint32_t htile_mask) > +{ > + struct radv_device *device = cmd_buffer->device; > + struct radv_meta_state *state = &device->meta_state; > + uint64_t block_count = round_up_u64(size, 1024); > + struct radv_meta_saved_state saved_state; > + > + radv_meta_save(&saved_state, cmd_buffer, > + RADV_META_SAVE_COMPUTE_PIPELINE | > + RADV_META_SAVE_CONSTANTS | > + RADV_META_SAVE_DESCRIPTORS); > + > + struct radv_buffer dst_buffer = { > + .bo = bo, > + .offset = offset, > + .size = size > + }; > + > + radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), > + VK_PIPELINE_BIND_POINT_COMPUTE, > + state->clear_htile_mask_pipeline); > + > + radv_meta_push_descriptor_set(cmd_buffer, > VK_PIPELINE_BIND_POINT_COMPUTE, > + state->clear_htile_mask_p_layout, > + 0, /* set */ > + 1, /* descriptorWriteCount */ > + (VkWriteDescriptorSet[]) { > + { > + .sType = > VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, > + .dstBinding = 0, > + .dstArrayElement = 0, > + .descriptorCount = 1, > + .descriptorType = > VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, > + .pBufferInfo = > &(VkDescriptorBufferInfo) { > + .buffer = > radv_buffer_to_handle(&dst_buffer), > + .offset = 0, > + .range = size > + } > + } > + }); > + > + const unsigned constants[2] = { > + htile_value & htile_mask, > + ~htile_mask, > + }; > + > + radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), > + state->clear_htile_mask_p_layout, > + VK_SHADER_STAGE_COMPUTE_BIT, 0, 8, > + constants); > + > + radv_CmdDispatch(radv_cmd_buffer_to_handle(cmd_buffer), block_count, > 1, 1); > + > + radv_meta_restore(&saved_state, cmd_buffer); > + > + return RADV_CMD_FLAG_CS_PARTIAL_FLUSH | > + RADV_CMD_FLAG_INV_VMEM_L1 | > + RADV_CMD_FLAG_WRITEBACK_GLOBAL_L2; > +} > + > static uint32_t > radv_get_htile_fast_clear_value(const struct radv_image *image, > VkClearDepthStencilValue value) > @@ -761,6 +842,24 @@ radv_get_htile_fast_clear_value(const struct radv_image > *image, > return clear_value; > } > > +static uint32_t > +radv_get_htile_mask(const struct radv_image *image, VkImageAspectFlags > aspects) > +{ > + uint32_t mask = 0; > + > + if (!image->surface.has_stencil) { > + /* All the HTILE buffer is used when there is no stencil. */ > + mask = UINT32_MAX; > + } else { > + if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) > + mask |= 0xfffffc0f; > + if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) > + mask |= 0x000003f0; > + } > + > + return mask; > +} > + > static bool > radv_is_fast_clear_depth_allowed(VkClearDepthStencilValue value) > { > @@ -788,6 +887,7 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer, > VkClearDepthStencilValue clear_value = > clear_att->clearValue.depthStencil; > VkImageAspectFlags aspects = clear_att->aspectMask; > uint32_t clear_word, flush_bits; > + uint32_t htile_mask; > > if (!radv_image_has_htile(iview->image)) > return false; > @@ -821,9 +921,10 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer, > if (clear_rect->layerCount != iview->image->info.array_size) > return false; > > - if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT) || > + if (cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 && > + (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT) || > ((vk_format_aspects(iview->image->vk_format) & > VK_IMAGE_ASPECT_STENCIL_BIT) && > - !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT))) > + !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)))) > return false; > > if (((aspects & VK_IMAGE_ASPECT_DEPTH_BIT) && > @@ -841,6 +942,7 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer, > return false; > > clear_word = radv_get_htile_fast_clear_value(iview->image, > clear_value); > + htile_mask = radv_get_htile_mask(iview->image, aspects); > > if (pre_flush) { > cmd_buffer->state.flush_bits |= > (RADV_CMD_FLAG_FLUSH_AND_INV_DB | > @@ -850,9 +952,19 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer, > cmd_buffer->state.flush_bits |= > RADV_CMD_FLAG_FLUSH_AND_INV_DB | > > RADV_CMD_FLAG_FLUSH_AND_INV_DB_META; > > - flush_bits = radv_fill_buffer(cmd_buffer, iview->image->bo, > - iview->image->offset + > iview->image->htile_offset, > - iview->image->surface.htile_size, > clear_word); > + if (htile_mask == UINT_MAX) { > + /* Clear the whole HTILE buffer. */ > + flush_bits = radv_fill_buffer(cmd_buffer, iview->image->bo, > + iview->image->offset + > iview->image->htile_offset, > + > iview->image->surface.htile_size, clear_word); > + } else { > + /* Only clear depth or stencil bytes in the HTILE buffer. */ > + > assert(cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9); > + flush_bits = clear_htile_mask(cmd_buffer, iview->image->bo, > + iview->image->offset + > iview->image->htile_offset, > + > iview->image->surface.htile_size, clear_word, > + htile_mask); > + } > > radv_update_ds_clear_metadata(cmd_buffer, iview->image, clear_value, > aspects); > if (post_flush) { > @@ -864,6 +976,148 @@ emit_fast_htile_clear(struct radv_cmd_buffer > *cmd_buffer, > return true; > } > > +static nir_shader * > +build_clear_htile_mask_shader() > +{ > + nir_builder b; > + > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); > + b.shader->info.name = ralloc_strdup(b.shader, > "meta_clear_htile_mask"); > + b.shader->info.cs.local_size[0] = 64; > + b.shader->info.cs.local_size[1] = 1; > + b.shader->info.cs.local_size[2] = 1; > + > + nir_ssa_def *invoc_id = nir_load_system_value(&b, > nir_intrinsic_load_local_invocation_id, 0); > + nir_ssa_def *wg_id = nir_load_system_value(&b, > nir_intrinsic_load_work_group_id, 0); > + nir_ssa_def *block_size = nir_imm_ivec4(&b, > + > b.shader->info.cs.local_size[0], > + > b.shader->info.cs.local_size[1], > + > b.shader->info.cs.local_size[2], 0); > + > + nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, > block_size), invoc_id); > + > + nir_ssa_def *offset = nir_imul(&b, global_id, nir_imm_int(&b, 16)); > + offset = nir_channel(&b, offset, 0); > + > + nir_intrinsic_instr *buf = > + nir_intrinsic_instr_create(b.shader, > + > nir_intrinsic_vulkan_resource_index); > + > + buf->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); > + nir_intrinsic_set_desc_set(buf, 0); > + nir_intrinsic_set_binding(buf, 0); > + nir_ssa_dest_init(&buf->instr, &buf->dest, 1, 32, NULL); > + nir_builder_instr_insert(&b, &buf->instr); > + > + nir_intrinsic_instr *constants = > + nir_intrinsic_instr_create(b.shader, > + nir_intrinsic_load_push_constant); > + nir_intrinsic_set_base(constants, 0); > + nir_intrinsic_set_range(constants, 8); > + constants->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); > + constants->num_components = 2; > + nir_ssa_dest_init(&constants->instr, &constants->dest, 2, 32, > "constants"); > + nir_builder_instr_insert(&b, &constants->instr); > + > + nir_intrinsic_instr *load = > + nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo); > + load->src[0] = nir_src_for_ssa(&buf->dest.ssa); > + load->src[1] = nir_src_for_ssa(offset); > + nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL); > + load->num_components = 4; > + nir_builder_instr_insert(&b, &load->instr); > + > + /* data = (data & ~htile_mask) | (htile_value & htile_mask) */ > + nir_ssa_def *data = > + nir_iand(&b, &load->dest.ssa, > + nir_channel(&b, &constants->dest.ssa, 1)); > + data = nir_ior(&b, data, nir_channel(&b, &constants->dest.ssa, 0));
Since data is an uvec4, don't we need to broadcast the constants to all channels? > + > + nir_intrinsic_instr *store = > + nir_intrinsic_instr_create(b.shader, > nir_intrinsic_store_ssbo); > + store->src[0] = nir_src_for_ssa(data); > + store->src[1] = nir_src_for_ssa(&buf->dest.ssa); > + store->src[2] = nir_src_for_ssa(offset); > + nir_intrinsic_set_write_mask(store, 0xf); > + store->num_components = 4; > + nir_builder_instr_insert(&b, &store->instr); > + > + return b.shader; > +} > + > +static VkResult > +init_meta_clear_htile_mask_state(struct radv_device *device) > +{ > + struct radv_meta_state *state = &device->meta_state; > + struct radv_shader_module cs = { .nir = NULL }; > + VkResult result; > + > + cs.nir = build_clear_htile_mask_shader(); > + > + VkDescriptorSetLayoutCreateInfo ds_layout_info = { > + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, > + .flags = > VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, > + .bindingCount = 1, > + .pBindings = (VkDescriptorSetLayoutBinding[]) { > + { > + .binding = 0, > + .descriptorType = > VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, > + .descriptorCount = 1, > + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, > + .pImmutableSamplers = NULL > + }, > + } > + }; > + > + result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device), > + &ds_layout_info, > &state->alloc, > + > &state->clear_htile_mask_ds_layout); > + if (result != VK_SUCCESS) > + goto fail; > + > + VkPipelineLayoutCreateInfo p_layout_info = { > + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, > + .setLayoutCount = 1, > + .pSetLayouts = &state->clear_htile_mask_ds_layout, > + .pushConstantRangeCount = 1, > + .pPushConstantRanges = &(VkPushConstantRange){ > + VK_SHADER_STAGE_COMPUTE_BIT, 0, 8, > + }, > + }; > + > + result = radv_CreatePipelineLayout(radv_device_to_handle(device), > + &p_layout_info, &state->alloc, > + &state->clear_htile_mask_p_layout); > + if (result != VK_SUCCESS) > + goto fail; > + > + VkPipelineShaderStageCreateInfo shader_stage = { > + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, > + .stage = VK_SHADER_STAGE_COMPUTE_BIT, > + .module = radv_shader_module_to_handle(&cs), > + .pName = "main", > + .pSpecializationInfo = NULL, > + }; > + > + VkComputePipelineCreateInfo pipeline_info = { > + .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, > + .stage = shader_stage, > + .flags = 0, > + .layout = state->clear_htile_mask_p_layout, > + }; > + > + result = radv_CreateComputePipelines(radv_device_to_handle(device), > + > radv_pipeline_cache_to_handle(&state->cache), > + 1, &pipeline_info, NULL, > + > &state->clear_htile_mask_pipeline); > + > + ralloc_free(cs.nir); > + return result; > +fail: > + ralloc_free(cs.nir); > + return result; > +} > + > VkResult > radv_device_init_meta_clear_state(struct radv_device *device, bool on_demand) > { > @@ -898,6 +1152,10 @@ radv_device_init_meta_clear_state(struct radv_device > *device, bool on_demand) > if (res != VK_SUCCESS) > goto fail; > > + res = init_meta_clear_htile_mask_state(device); > + if (res != VK_SUCCESS) > + goto fail; > + > if (on_demand) > return VK_SUCCESS; > > diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h > index 1628be1002..4d7e740905 100644 > --- a/src/amd/vulkan/radv_private.h > +++ b/src/amd/vulkan/radv_private.h > @@ -457,6 +457,12 @@ struct radv_meta_state { > > VkPipelineLayout clear_color_p_layout; > VkPipelineLayout clear_depth_p_layout; > + > + /* Optimized compute fast HTILE clear for stencil or depth only. */ > + VkPipeline clear_htile_mask_pipeline; > + VkPipelineLayout clear_htile_mask_p_layout; > + VkDescriptorSetLayout clear_htile_mask_ds_layout; > + > struct { > VkRenderPass > render_pass[NUM_META_FS_KEYS][RADV_META_DST_LAYOUT_COUNT]; > > -- > 2.19.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev