https://bugs.freedesktop.org/show_bug.cgi?id=108541
--- Comment #2 from Jonathan Gray <[email protected]> ---
Your patch segfaults at runtime, an approach based on libglvnd x86 tsd changes
seems to work however.
https://github.com/NVIDIA/libglvnd/commit/9a17198be3622ffa00f9db36e6b55773d4dcf596#diff-ac251356bcfe8971786926ffc9660d69
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