From: Dave Airlie <[email protected]>
The bitmap lowering code references a sampler that we never declare,
this fixes it by declaring the sampler.
---
src/compiler/nir/nir_lower_bitmap.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/src/compiler/nir/nir_lower_bitmap.c
b/src/compiler/nir/nir_lower_bitmap.c
index a4d9498576c..e32e1bb83c1 100644
--- a/src/compiler/nir/nir_lower_bitmap.c
+++ b/src/compiler/nir/nir_lower_bitmap.c
@@ -77,6 +77,17 @@ get_texcoord(nir_shader *shader)
return texcoord;
}
+static void
+add_sampler(nir_shader *shader,
+ const nir_lower_bitmap_options *options)
+{
+ nir_variable *sampler = nir_variable_create(shader,
+ nir_var_uniform,
+
glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT),
+ "s_bitmap");
+ sampler->data.location = options->sampler;
+}
+
static void
lower_bitmap(nir_shader *shader, nir_builder *b,
const nir_lower_bitmap_options *options)
@@ -86,6 +97,7 @@ lower_bitmap(nir_shader *shader, nir_builder *b,
nir_ssa_def *cond;
nir_intrinsic_instr *discard;
+ add_sampler(shader, options);
texcoord = nir_load_var(b, get_texcoord(shader));
tex = nir_tex_instr_create(shader, 1);
--
2.17.2
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