This patch series adds a simple NIR shader cache that sits right after
spirv_to_nir and brw_preprocess_nir and before linking.  This should help
alleviate some of the added overhead of link-time optimization since most
of the NIR-level optimization is now cached prior to linking.

I have no numbers to back this series up; just intuition.

Jason Ekstrand (5):
  anv/pipeline: Move wpos and input attachment lowering to lower_nir
  anv/pipeline: Hash shader modules and spec constants separately
  compiler/types: Serialize/deserialize subpass input types correctly
  anv/pipeline_cache: Add support for caching NIR
  anv/pipeline: Cache the pre-lowered NIR

 src/compiler/glsl_types.cpp           |   4 +-
 src/intel/vulkan/anv_pipeline.c       | 118 ++++++++++++++++++--------
 src/intel/vulkan/anv_pipeline_cache.c | 100 ++++++++++++++++++++++
 src/intel/vulkan/anv_private.h        |  18 ++++
 4 files changed, 204 insertions(+), 36 deletions(-)

-- 
2.19.1

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