These ought to be treated as 'any stage', but for now, they're just treated as vertex shaders.
Signed-off-by: Kenneth Graunke <[email protected]> --- src/glsl/main.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) Needed for the next patch. Otherwise, I'd have to copy .glsl files to a temporary .vert or .frag file, which is doable but just ugly. This seems less ugly and we can turn it into proper 'generic' shader support someday. diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index d43bf1a..3231b1b 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -238,7 +238,7 @@ main(int argc, char **argv) usage_fail(argv[0]); const char *const ext = & argv[optind][len - 5]; - if (strncmp(".vert", ext, 5) == 0) + if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0) shader->Type = GL_VERTEX_SHADER; else if (strncmp(".geom", ext, 5) == 0) shader->Type = GL_GEOMETRY_SHADER; -- 1.7.7.6 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
