On Mon, Oct 1, 2018 at 9:47 PM Sharma, Deepak <[email protected]> wrote: > > From: suresh guttula <[email protected]> > > In case of decoding of resolution like 40x24, while allocating surface > video buffer is always aligned with macroblock width/height which is 16. > But when application tries to get data after decoding through vaCreateImage > /vaGetImage, image width/height aligned with 2 and result a smaller image > buffer which causes the memory stomping issue.
Shouldn't the driver be allocating a larger backing texture instead? Why 16 and not 8 or 32 or 4096? -ilia _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
