On Mon, Oct 1, 2018 at 9:47 PM Sharma, Deepak <[email protected]> wrote:
>
> From: suresh guttula <[email protected]>
>
> In case of decoding of resolution like 40x24, while allocating surface
> video buffer is always aligned with macroblock width/height which is 16.
> But when application tries to get data after decoding through vaCreateImage
> /vaGetImage, image width/height aligned with 2 and result a smaller image
> buffer which causes the memory stomping issue.

Shouldn't the driver be allocating a larger backing texture instead?
Why 16 and not 8 or 32 or 4096?

  -ilia
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