Reviewed-by: Bas Nieuwenhuizen <[email protected]>

for the series
On Wed, Sep 12, 2018 at 3:40 PM Samuel Pitoiset
<[email protected]> wrote:
>
> Indirect descriptors only need one entry, we don't have to
> emit a location for every descriptors.
>
> Fixes GPU hangs with new CTS:
> dEQP-VK.binding_model.descriptorset_random.*
>
> CC: 18.2 <[email protected]>
> Signed-off-by: Samuel Pitoiset <[email protected]>
> ---
>  src/amd/vulkan/radv_nir_to_llvm.c | 1 -
>  1 file changed, 1 deletion(-)
>
> diff --git a/src/amd/vulkan/radv_nir_to_llvm.c 
> b/src/amd/vulkan/radv_nir_to_llvm.c
> index 84c8d2461c7..818229659d5 100644
> --- a/src/amd/vulkan/radv_nir_to_llvm.c
> +++ b/src/amd/vulkan/radv_nir_to_llvm.c
> @@ -811,7 +811,6 @@ set_global_input_locs(struct radv_shader_context *ctx, 
> gl_shader_stage stage,
>                 for (unsigned i = 0; i < num_sets; ++i) {
>                         if ((ctx->shader_info->info.desc_set_used_mask & (1 
> << i)) &&
>                             
> ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
> -                               set_loc_desc(ctx, i, user_sgpr_idx, true);
>                                 ctx->descriptor_sets[i] =
>                                         ac_build_load_to_sgpr(&ctx->ac,
>                                                               desc_sets,
> --
> 2.19.0
>
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