Reviewed-by: Alejandro Piñeiro <[email protected]>
On 10/09/18 12:41, Timothy Arceri wrote:
> ---
> src/mesa/main/matrix.c | 10 +++-------
> 1 file changed, 3 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
> index 83f081e88e5..8065a83705c 100644
> --- a/src/mesa/main/matrix.c
> +++ b/src/mesa/main/matrix.c
> @@ -657,20 +657,16 @@ void _mesa_update_modelview_project( struct gl_context
> *ctx, GLuint new_state )
> * _math_matrix_ctr() for each element to initialize it.
> */
> static void
> -init_matrix_stack( struct gl_matrix_stack *stack,
> - GLuint maxDepth, GLuint dirtyFlag )
> +init_matrix_stack(struct gl_matrix_stack *stack,
> + GLuint maxDepth, GLuint dirtyFlag)
> {
> - GLuint i;
> -
> stack->Depth = 0;
> stack->MaxDepth = maxDepth;
> stack->DirtyFlag = dirtyFlag;
> /* The stack will be dynamically resized at glPushMatrix() time */
> stack->Stack = calloc(1, sizeof(GLmatrix));
> stack->StackSize = 1;
> - for (i = 0; i < stack->StackSize; i++) {
> - _math_matrix_ctr(&stack->Stack[i]);
> - }
> + _math_matrix_ctr(&stack->Stack[0]);
> stack->Top = stack->Stack;
> }
>
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