The shader info pass takes care of this now.
Signed-off-by: Samuel Pitoiset <[email protected]>
---
src/amd/vulkan/radv_nir_to_llvm.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c
b/src/amd/vulkan/radv_nir_to_llvm.c
index d7cd8cc069..17c76332e1 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -1741,7 +1741,6 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned
stream, LLVMValueRef *addr
length = ctx->num_output_clips + ctx->num_output_culls;
if (length > 4)
slot_inc = 2;
- output_usage_mask = (1 << length) - 1;
}
for (unsigned j = 0; j < length; j++) {
@@ -2711,10 +2710,8 @@ handle_es_outputs_post(struct radv_shader_context *ctx,
ctx->shader_info->info.tes.output_usage_mask[i];
}
- if (i == VARYING_SLOT_CLIP_DIST0) {
+ if (i == VARYING_SLOT_CLIP_DIST0)
length = ctx->num_output_clips + ctx->num_output_culls;
- output_usage_mask = (1 << length) - 1;
- }
param_index = shader_io_get_unique_index(i);
--
2.18.0
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