${sysconfdir} is for store admin config files, so move
this mesa default config file to ${datadir}/drirc.d.Signed-off-by: Qiang Yu <[email protected]> --- src/util/00-mesa-defaults.conf | 314 +++++++++++++++++++++++++++++++++++++++++ src/util/Makefile.am | 5 +- src/util/drirc | 314 ----------------------------------------- src/util/meson.build | 2 +- 4 files changed, 318 insertions(+), 317 deletions(-) create mode 100644 src/util/00-mesa-defaults.conf delete mode 100644 src/util/drirc diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf new file mode 100644 index 0000000..8ece875 --- /dev/null +++ b/src/util/00-mesa-defaults.conf @@ -0,0 +1,314 @@ +<!-- + +============================================ +Application bugs worked around in this file: +============================================ + +* Unigine Heaven 3.0 and older contain too many bugs and can't be supported + by drivers that want to be compliant. + +* Various Unigine products don't use the #version and #extension GLSL + directives, meaning they only get GLSL 1.10 and no extensions for their + shaders. + Enabling all extensions for Unigine fixes most issues, but the GLSL version + is still 1.10. + +* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses + an #extension directive in the middle of its shaders, which is illegal + in GLSL. + +* Dying Light and Dead Island Definitive Edition redeclare vertex shader + built-ins (specifically gl_VertexID), which causes the vertex shaders to fail + to compile. + +TODO: document the other workarounds. + +--> + +<driconf> + <!-- Please always enable app-specific workarounds for all drivers and + screens. --> + <device> + <application name="Unigine Sanctuary" executable="Sanctuary"> + <option name="force_glsl_extensions_warn" value="true" /> + <option name="disable_blend_func_extended" value="true" /> + </application> + + <application name="Unigine Tropics" executable="Tropics"> + <option name="force_glsl_extensions_warn" value="true" /> + <option name="disable_blend_func_extended" value="true" /> + </application> + + <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine Valley (32-bit)" executable="valley_x86"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine Valley (64-bit)" executable="valley_x64"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> + <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> + <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Savage 2" executable="savage2.bin"> + <option name="disable_glsl_line_continuations" value="true" /> + </application> + + <application name="Topogun (32-bit)" executable="topogun32"> + <option name="always_have_depth_buffer" value="true" /> + </application> + + <application name="Topogun (64-bit)" executable="topogun64"> + <option name="always_have_depth_buffer" value="true" /> + </application> + + <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + + <!-- For the Definitive Edition which shares the same executable name --> + <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> + </application> + + <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> + <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> + </application> + + <application name="Dying Light" executable="DyingLightGame"> + <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> + </application> + + <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Warsow (32-bit)" executable="warsow.i386"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Warsow (64-bit)" executable="warsow.x86_64"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Rust" executable="rust"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Worms W.M.D" executable="Worms W.M.Dx64"> + <option name="allow_higher_compat_version" value="true" /> + </application> + + <application name="Crookz - The Big Heist" executable="Crookz"> + <option name="allow_higher_compat_version" value="true" /> + </application> + + <application name="Tropico 5" executable="Tropico5"> + <option name="allow_higher_compat_version" value="true" /> + </application> + + <application name="The Culling" executable="Victory"> + <option name="force_glsl_version" value="440" /> + </application> + + <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> + <option name="force_glsl_abs_sqrt" value="true" /> + </application> + + <application name="Spec Ops: The Line (64-bit)" executable="specops"> + <option name="force_glsl_abs_sqrt" value="true" /> + </application> + + <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Rocket League" executable="RocketLeague"> + <option name="glsl_correct_derivatives_after_discard" value="true"/> + </application> + + <application name="The Witcher 2" executable="witcher2"> + <option name="glsl_correct_derivatives_after_discard" value="true"/> + </application> + + <application name="Unreal 4 Editor" executable="UE4Editor"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <application name="Observer" executable="TheObserver-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <application name="Steamroll" executable="Steamroll-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <application name="Refunct" executable="Refunct-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <application name="Google Earth VR" executable="Earth.exe"> + <option name="allow_glsl_builtin_const_expression" value="true"/> + <option name="allow_glsl_relaxed_es" value="true"/> + </application> + + <application name="No Mans Sky" executable="NMS.exe"> + <option name="force_glsl_extensions_warn" value="true" /> + </application> + + <!-- The GL thread whitelist is below, workarounds are above. + Keep it that way. --> + + <application name="Alien Isolation" executable="AlienIsolation"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="BioShock Infinite" executable="bioshock.i386"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Borderlands 2" executable="Borderlands2"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Civilization 5" executable="Civ5XP"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Civilization 6" executable="Civ6"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Hitman" executable="HitmanPro"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Saints Row 2" executable="saintsrow2.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Saints Row: The Third" executable="SaintsRow3.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Saints Row IV" executable="SaintsRow4.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="The Witcher 2" executable="witcher2"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="American Truck Simulator" executable="amtrucks"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Euro Truck Simulator 2" executable="eurotrucks2"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Overlord" executable="overlord.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Overlord 2" executable="overlord2.i386"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Oil Rush" executable="OilRush_x86"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="War Thunder" executable="aces"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="War Thunder (Wine)" executable="aces.exe"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Outlast" executable="OLGame.x86_64"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Spec Ops: The Line (64-bit)" executable="specops"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Mount and Blade Warband" executable="mb_warband_linux"> + <option name="mesa_glthread" value="true"/> + </application> + + <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> + <application name="Medieval II: Total War" executable="Medieval2"> + <option name="mesa_glthread" value="true"/> + </application> + + <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> + <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> + <option name="mesa_glthread" value="true"/> + </application> + + <!-- around 30% increase in avg fps --> + <application name="Far Cry 2 (wine)" executable="farcry2.exe"> + <option name="mesa_glthread" value="true"/> + </application> + </device> + <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> + <device driver="vmwgfx"> + <application name="gnome-shell" executable="gnome-shell"> + <option name="glx_disable_ext_buffer_age" value="true" /> + <option name="glx_disable_oml_sync_control" value="true" /> + <option name="glx_disable_sgi_video_sync" value="true" /> + </application> + <application name="Compiz" executable="Compiz"> + <option name="glx_disable_ext_buffer_age" value="true" /> + <option name="glx_disable_oml_sync_control" value="true" /> + </application> + </device> + <device driver="radeonsi"> + <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame"> + <option name="radeonsi_clear_db_cache_before_clear" value="true" /> + </application> + </device> +</driconf> diff --git a/src/util/Makefile.am b/src/util/Makefile.am index 8d8c156..efb94ca 100644 --- a/src/util/Makefile.am +++ b/src/util/Makefile.am @@ -72,7 +72,8 @@ libxmlconfig_la_CFLAGS = \ $(EXPAT_CFLAGS) libxmlconfig_la_LIBADD = $(EXPAT_LIBS) -lm -sysconf_DATA = drirc +drircdir = $(datadir)/drirc.d +drirc_DATA = 00-mesa-defaults.conf u_atomic_test_LDADD = libmesautil.la roundeven_test_LDADD = -lm @@ -84,7 +85,7 @@ TESTS = $(check_PROGRAMS) BUILT_SOURCES = $(MESA_UTIL_GENERATED_FILES) CLEANFILES = $(BUILT_SOURCES) EXTRA_DIST = \ - drirc \ + 00-mesa-defaults.conf \ format_srgb.py \ merge_driinfo.py \ SConscript \ diff --git a/src/util/drirc b/src/util/drirc deleted file mode 100644 index 8ece875..0000000 --- a/src/util/drirc +++ /dev/null @@ -1,314 +0,0 @@ -<!-- - -============================================ -Application bugs worked around in this file: -============================================ - -* Unigine Heaven 3.0 and older contain too many bugs and can't be supported - by drivers that want to be compliant. - -* Various Unigine products don't use the #version and #extension GLSL - directives, meaning they only get GLSL 1.10 and no extensions for their - shaders. - Enabling all extensions for Unigine fixes most issues, but the GLSL version - is still 1.10. - -* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses - an #extension directive in the middle of its shaders, which is illegal - in GLSL. - -* Dying Light and Dead Island Definitive Edition redeclare vertex shader - built-ins (specifically gl_VertexID), which causes the vertex shaders to fail - to compile. - -TODO: document the other workarounds. - ---> - -<driconf> - <!-- Please always enable app-specific workarounds for all drivers and - screens. --> - <device> - <application name="Unigine Sanctuary" executable="Sanctuary"> - <option name="force_glsl_extensions_warn" value="true" /> - <option name="disable_blend_func_extended" value="true" /> - </application> - - <application name="Unigine Tropics" executable="Tropics"> - <option name="force_glsl_extensions_warn" value="true" /> - <option name="disable_blend_func_extended" value="true" /> - </application> - - <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> - <option name="dual_color_blend_by_location" value="true" /> - </application> - - <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> - <option name="dual_color_blend_by_location" value="true" /> - </application> - - <application name="Unigine Valley (32-bit)" executable="valley_x86"> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> - <option name="dual_color_blend_by_location" value="true" /> - </application> - - <application name="Unigine Valley (64-bit)" executable="valley_x64"> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> - <option name="dual_color_blend_by_location" value="true" /> - </application> - - <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> - <option name="disable_blend_func_extended" value="true" /> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - </application> - - <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> - <option name="disable_blend_func_extended" value="true" /> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - </application> - - <application name="Savage 2" executable="savage2.bin"> - <option name="disable_glsl_line_continuations" value="true" /> - </application> - - <application name="Topogun (32-bit)" executable="topogun32"> - <option name="always_have_depth_buffer" value="true" /> - </application> - - <application name="Topogun (64-bit)" executable="topogun64"> - <option name="always_have_depth_buffer" value="true" /> - </application> - - <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - - <!-- For the Definitive Edition which shares the same executable name --> - <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> - </application> - - <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> - <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> - </application> - - <application name="Dying Light" executable="DyingLightGame"> - <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> - </application> - - <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - </application> - - <application name="Warsow (32-bit)" executable="warsow.i386"> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - </application> - - <application name="Warsow (64-bit)" executable="warsow.x86_64"> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - </application> - - <application name="Rust" executable="rust"> - <option name="glsl_zero_init" value="true"/> - </application> - - <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> - <option name="allow_glsl_extension_directive_midshader" value="true" /> - </application> - - <application name="Worms W.M.D" executable="Worms W.M.Dx64"> - <option name="allow_higher_compat_version" value="true" /> - </application> - - <application name="Crookz - The Big Heist" executable="Crookz"> - <option name="allow_higher_compat_version" value="true" /> - </application> - - <application name="Tropico 5" executable="Tropico5"> - <option name="allow_higher_compat_version" value="true" /> - </application> - - <application name="The Culling" executable="Victory"> - <option name="force_glsl_version" value="440" /> - </application> - - <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> - <option name="force_glsl_abs_sqrt" value="true" /> - </application> - - <application name="Spec Ops: The Line (64-bit)" executable="specops"> - <option name="force_glsl_abs_sqrt" value="true" /> - </application> - - <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> - <option name="glsl_zero_init" value="true"/> - </application> - - <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> - <option name="glsl_zero_init" value="true"/> - </application> - - <application name="Rocket League" executable="RocketLeague"> - <option name="glsl_correct_derivatives_after_discard" value="true"/> - </application> - - <application name="The Witcher 2" executable="witcher2"> - <option name="glsl_correct_derivatives_after_discard" value="true"/> - </application> - - <application name="Unreal 4 Editor" executable="UE4Editor"> - <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> - </application> - - <application name="Observer" executable="TheObserver-Linux-Shipping"> - <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> - </application> - - <application name="Steamroll" executable="Steamroll-Linux-Shipping"> - <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> - </application> - - <application name="Refunct" executable="Refunct-Linux-Shipping"> - <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> - </application> - - <application name="Google Earth VR" executable="Earth.exe"> - <option name="allow_glsl_builtin_const_expression" value="true"/> - <option name="allow_glsl_relaxed_es" value="true"/> - </application> - - <application name="No Mans Sky" executable="NMS.exe"> - <option name="force_glsl_extensions_warn" value="true" /> - </application> - - <!-- The GL thread whitelist is below, workarounds are above. - Keep it that way. --> - - <application name="Alien Isolation" executable="AlienIsolation"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="BioShock Infinite" executable="bioshock.i386"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Borderlands 2" executable="Borderlands2"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Civilization 5" executable="Civ5XP"> - <option name="mesa_glthread" value="true"/> - </application> - <application name="Civilization 6" executable="Civ6"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Hitman" executable="HitmanPro"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Saints Row 2" executable="saintsrow2.i386"> - <option name="mesa_glthread" value="true"/> - </application> - <application name="Saints Row: The Third" executable="SaintsRow3.i386"> - <option name="mesa_glthread" value="true"/> - </application> - <application name="Saints Row IV" executable="SaintsRow4.i386"> - <option name="mesa_glthread" value="true"/> - </application> - <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="The Witcher 2" executable="witcher2"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="American Truck Simulator" executable="amtrucks"> - <option name="mesa_glthread" value="true"/> - </application> - <application name="Euro Truck Simulator 2" executable="eurotrucks2"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Overlord" executable="overlord.i386"> - <option name="mesa_glthread" value="true"/> - </application> - <application name="Overlord 2" executable="overlord2.i386"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Oil Rush" executable="OilRush_x86"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="War Thunder" executable="aces"> - <option name="mesa_glthread" value="true"/> - </application> - <application name="War Thunder (Wine)" executable="aces.exe"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Outlast" executable="OLGame.x86_64"> - <option name="mesa_glthread" value="true"/> - </application> - - <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> - <option name="mesa_glthread" value="true"/> - </application> - <application name="Spec Ops: The Line (64-bit)" executable="specops"> - <option name="mesa_glthread" value="true"/> - </application> - <application name="Mount and Blade Warband" executable="mb_warband_linux"> - <option name="mesa_glthread" value="true"/> - </application> - - <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> - <application name="Medieval II: Total War" executable="Medieval2"> - <option name="mesa_glthread" value="true"/> - </application> - - <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> - <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> - <option name="mesa_glthread" value="true"/> - </application> - - <!-- around 30% increase in avg fps --> - <application name="Far Cry 2 (wine)" executable="farcry2.exe"> - <option name="mesa_glthread" value="true"/> - </application> - </device> - <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> - <device driver="vmwgfx"> - <application name="gnome-shell" executable="gnome-shell"> - <option name="glx_disable_ext_buffer_age" value="true" /> - <option name="glx_disable_oml_sync_control" value="true" /> - <option name="glx_disable_sgi_video_sync" value="true" /> - </application> - <application name="Compiz" executable="Compiz"> - <option name="glx_disable_ext_buffer_age" value="true" /> - <option name="glx_disable_oml_sync_control" value="true" /> - </application> - </device> - <device driver="radeonsi"> - <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame"> - <option name="radeonsi_clear_db_cache_before_clear" value="true" /> - </application> - </device> -</driconf> diff --git a/src/util/meson.build b/src/util/meson.build index 108524b..16c3ef9 100644 --- a/src/util/meson.build +++ b/src/util/meson.build @@ -89,7 +89,7 @@ files_mesa_util = files( 'vma.h', ) -install_data('drirc', install_dir : get_option('sysconfdir')) +install_data('00-mesa-defaults.conf', install_dir : join_paths(get_option('datadir'), 'drirc.d')) files_xmlconfig = files( 'xmlconfig.c', -- 2.7.4 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
