Previously, I added a switch case for GL 2.1 (ed7a0770b881791dd697f3).
I don't know of any driver which only supports GL 2.0, but adding
this switch case avoids a failure if the app queries
GL_SHADING_LANGUAGE_VERSION.
---
src/mesa/main/version.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 2c5bd77..9df8c11 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -617,6 +617,8 @@ _mesa_compute_version(struct gl_context *ctx)
*/
if (_mesa_is_desktop_gl(ctx)) {
switch (ctx->Version) {
+ case 20:
+ /* fall-through, GLSL 1.20 is the minimum we support */
case 21:
ctx->Const.GLSLVersion = 120;
break;
--
2.7.4
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev