On Wed, Aug 1, 2018 at 2:39 AM, Dieter Nützel <die...@nuetzel-hh.de> wrote: > Am 01.08.2018 05:56, schrieb Timothy Arceri: >> >> On 01/08/18 13:09, Dieter Nützel wrote: >>> >>> Am 31.07.2018 13:34, schrieb Timothy Arceri: >>>> >>>> On 31/07/18 13:50, Dieter Nützel wrote: >>>>> >>>>> Am 30.07.2018 05:24, schrieb Dieter Nützel: >>>>>> >>>>>> For the series >>>>>> >>>>>> Tested-by: Dieter Nützel <die...@nuetzel-hh.de> >>>>>> >>>>>> with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17 >>>>>> >>>>>> on RX 580. >>>>>> >>>>>> With UH I saw some small light blue triangles spreading around. >>>>>> Have to bisect which patch set was the culprit. (If I have some time.) >>>>>> Tried your's above >>>>>> configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel) >>>>>> ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek) >>>>>> >>>>>> Dieter >>>>> >>>>> >>>>> It has something to do with tessellation. >>>>> If I disable it (F3) all small light blue triangles are _gone_. >>>> >>>> >>>> Are you able to bisect? >>> >>> >>> In short, it has _nothing_ to do with _this_ series. >>> Tested on e6ff5ac446. >>> So my tb stands. >>> >>> After some sleep (Nothern Germany is _very_ hot and _dry_ this year) I'll >>> do my very best... ;-) >> >> >> hehe. Yes I've experienced a "heat wave" in Northern Europe before, >> but some of us have very different definitions of _very_ hot and _dry_ >> :P > > > With tonight's shower we had only _4_ (really 3, first day was 10 minutes > with only some drops) > days with rain since last week of April!!! > Our fields and forests need badly water. > We never had such dry spring/early summer/summer for ages. > > So back to work. > > /opt/mesa> git bisect bad > 86b52d42368ac496fe24bc6674e754c323381635 is the first bad commit > commit 86b52d42368ac496fe24bc6674e754c323381635 > Author: Marek Olšák <marek.ol...@amd.com> > Date: Fri Jul 13 00:23:36 2018 -0400 > > radeonsi: reduce LDS stalls by 40% for tessellation > > 40% is the decrease in the LGKM counter (which includes SMEM too) > for the GFX9 LSHS stage. > > This will make the LDS size slightly larger, but I wasn't able to > increase > the patch stride without corruption, so I'm increasing the vertex > stride. > > :040000 040000 8d457bbd593fe44ca0c7080820f3428f64d5ba19 > 56feae85455f50d6e5ab7a0285db7319d0601afe M src > > Reverting it (on top of master + _this_ series) makes all smooth and > dandy, again - at least on RX580. > > Going to bed.
Can you provide more info? Is it only happening with NIR? Thanks, Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev