This matches what this field is called in virglrenderer's copy of
this.
While we're at it, fixup the indentation.
This reduces the diff between the two different versions of
virgl_hw.h, and should make it easier to upgrade the file in
the future.
---
src/gallium/drivers/virgl/virgl_context.c | 8 ++++----
src/gallium/drivers/virgl/virgl_hw.h | 2 +-
2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/virgl/virgl_context.c
b/src/gallium/drivers/virgl/virgl_context.c
index 74b232fe6c..832bd05efc 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -996,13 +996,13 @@ static void virgl_get_sample_position(struct pipe_context
*ctx,
out_value[0] = out_value[1] = 0.5f;
return;
} else if (sample_count == 2) {
- bits = vs->caps.caps.v2.msaa_sample_positions[0] >> (8 * index);
+ bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
} else if (sample_count <= 4) {
- bits = vs->caps.caps.v2.msaa_sample_positions[1] >> (8 * index);
+ bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
} else if (sample_count <= 8) {
- bits = vs->caps.caps.v2.msaa_sample_positions[2 + (index >> 2)] >> (8 *
(index & 3));
+ bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 *
(index & 3));
} else if (sample_count <= 16) {
- bits = vs->caps.caps.v2.msaa_sample_positions[4 + (index >> 2)] >> (8 *
(index & 3));
+ bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 *
(index & 3));
}
out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
out_value[1] = (bits & 0xf) / 16.0f;
diff --git a/src/gallium/drivers/virgl/virgl_hw.h
b/src/gallium/drivers/virgl/virgl_hw.h
index 4469515dd1..059888b13b 100644
--- a/src/gallium/drivers/virgl/virgl_hw.h
+++ b/src/gallium/drivers/virgl/virgl_hw.h
@@ -303,7 +303,7 @@ struct virgl_caps_v2 {
uint32_t uniform_buffer_offset_alignment;
uint32_t shader_buffer_offset_alignment;
uint32_t capability_bits;
- uint32_t msaa_sample_positions[8];
+ uint32_t sample_locations[8];
uint32_t max_vertex_attrib_stride;
uint32_t max_shader_buffer_frag_compute;
uint32_t max_shader_buffer_other_stages;
--
2.18.0
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