On Mon, Jul 23, 2018 at 1:25 PM, Eric Anholt <[email protected]> wrote:
> Eric Anholt <[email protected]> writes:
>
>> This is controlled by a new nir_shader_compiler_options flag, and fixes
>> dEQP-GLES3.functional.shaders.builtin_variable.pointcoord on V3D.
>> ---
>
> Ken, Rob, any chance you could take a quick look at this?  I think this
> is the last change I need in Mesa for GLES2 conformance.
>

I was kinda wondering if there was any driver where we *didn't* want
this?  I had meant to try that deqp w/ freedreno but got distracted..
I'll try to give this a look this evening..

BR,
-R


> (https://gerrit.khronos.org/#/c/2745/ and
> https://gitlab.khronos.org/Tracker/vk-gl-cts/issues/1278 being my CTS
> issues)
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