On Mon, Jul 23, 2018 at 1:25 PM, Eric Anholt <[email protected]> wrote: > Eric Anholt <[email protected]> writes: > >> This is controlled by a new nir_shader_compiler_options flag, and fixes >> dEQP-GLES3.functional.shaders.builtin_variable.pointcoord on V3D. >> --- > > Ken, Rob, any chance you could take a quick look at this? I think this > is the last change I need in Mesa for GLES2 conformance. >
I was kinda wondering if there was any driver where we *didn't* want this? I had meant to try that deqp w/ freedreno but got distracted.. I'll try to give this a look this evening.. BR, -R > (https://gerrit.khronos.org/#/c/2745/ and > https://gitlab.khronos.org/Tracker/vk-gl-cts/issues/1278 being my CTS > issues) _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
