This matches what this field is called in virglrenderer's copy of
this.

While we're at it, fixup the indentation.

This reduces the diff between the two different versions of
virgl_hw.h, and should make it easier to upgrade the file in
the future.

Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com>
---
 src/gallium/drivers/virgl/virgl_context.c | 8 ++++----
 src/gallium/drivers/virgl/virgl_hw.h      | 2 +-
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/virgl/virgl_context.c 
b/src/gallium/drivers/virgl/virgl_context.c
index d985bf906f..b1e2f3ee42 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -942,13 +942,13 @@ static void virgl_get_sample_position(struct pipe_context 
*ctx,
       out_value[0] = out_value[1] = 0.5f;
       return;
    } else if (sample_count == 2) {
-      bits = vs->caps.caps.v2.msaa_sample_positions[0] >> (8 * index);
+      bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
    } else if (sample_count < 4) {
-      bits = vs->caps.caps.v2.msaa_sample_positions[1] >> (8 * index);
+      bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
    } else if (sample_count < 8) {
-      bits = vs->caps.caps.v2.msaa_sample_positions[2 + (index >> 2)] >> (8 * 
(index & 3));
+      bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * 
(index & 3));
    } else if (sample_count < 8) {
-      bits = vs->caps.caps.v2.msaa_sample_positions[4 + (index >> 2)] >> (8 * 
(index & 3));
+      bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * 
(index & 3));
    }
    out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
    out_value[1] = (bits & 0xf) / 16.0f;
diff --git a/src/gallium/drivers/virgl/virgl_hw.h 
b/src/gallium/drivers/virgl/virgl_hw.h
index d0df23e2f6..086757def6 100644
--- a/src/gallium/drivers/virgl/virgl_hw.h
+++ b/src/gallium/drivers/virgl/virgl_hw.h
@@ -287,7 +287,7 @@ struct virgl_caps_v2 {
         uint32_t uniform_buffer_offset_alignment;
         uint32_t shader_buffer_offset_alignment;
         uint32_t capability_bits;
-       uint32_t msaa_sample_positions[8];
+        uint32_t sample_locations[8];
 };
 
 union virgl_caps {
-- 
2.18.0.rc2

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