On 19/06/18 17:05, Dave Airlie wrote:
On 14 June 2018 at 11:00, Timothy Arceri <[email protected]> wrote:
This relaxes a number of ES shader restrictions allowing shaders
to follow more desktop GLSL like rules.

This initial implementation relaxes the following:

  - allows linking ES shaders with desktop shaders
  - allows mismatching precision qualifiers
  - always enables standard derivative builtins

These relaxations allow Google Earth VR shaders to compile.
---
  src/compiler/glsl/builtin_functions.cpp       |  3 ++-
  src/compiler/glsl/linker.cpp                  | 22 +++++++++++--------
  .../auxiliary/pipe-loader/driinfo_gallium.h   |  1 +
  src/gallium/include/state_tracker/st_api.h    |  1 +
  src/gallium/state_trackers/dri/dri_screen.c   |  2 ++
  src/mesa/main/mtypes.h                        |  6 +++++
  src/mesa/state_tracker/st_extensions.c        |  3 +++
  src/util/xmlpool/t_options.h                  |  5 +++++
  8 files changed, 33 insertions(+), 10 deletions(-)

diff --git a/src/compiler/glsl/builtin_functions.cpp 
b/src/compiler/glsl/builtin_functions.cpp
index efe90346d0e..7119903795f 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -446,7 +446,8 @@ fs_oes_derivatives(const _mesa_glsl_parse_state *state)
  {
     return state->stage == MESA_SHADER_FRAGMENT &&
            (state->is_version(110, 300) ||
-           state->OES_standard_derivatives_enable);
+           state->OES_standard_derivatives_enable ||
+           state->ctx->Const.AllowGLSLRelaxedES);
  }

  static bool
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index e4bf634abe8..487a1ffcb05 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -894,7 +894,7 @@ validate_intrastage_arrays(struct gl_shader_program *prog,
   * Perform validation of global variables used across multiple shaders
   */
  static void
-cross_validate_globals(struct gl_shader_program *prog,
+cross_validate_globals(struct gl_context *ctx, struct gl_shader_program *prog,
                         struct exec_list *ir, glsl_symbol_table *variables,
                         bool uniforms_only)
  {
@@ -1115,7 +1115,8 @@ cross_validate_globals(struct gl_shader_program *prog,
           /* Check the precision qualifier matches for uniform variables on
            * GLSL ES.
            */
-         if (prog->IsES && !var->get_interface_type() &&
+         if (!ctx->Const.AllowGLSLRelaxedES &&
+             prog->IsES && !var->get_interface_type() &&
               existing->data.precision != var->data.precision) {
              if ((existing->data.used && var->data.used) || prog->data->Version 
>= 300) {
                 linker_error(prog, "declarations for %s `%s` have "
@@ -1168,15 +1169,16 @@ cross_validate_globals(struct gl_shader_program *prog,
   * Perform validation of uniforms used across multiple shader stages
   */
  static void
-cross_validate_uniforms(struct gl_shader_program *prog)
+cross_validate_uniforms(struct gl_context *ctx,
+                        struct gl_shader_program *prog)
  {
     glsl_symbol_table variables;
     for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
        if (prog->_LinkedShaders[i] == NULL)
           continue;

-      cross_validate_globals(prog, prog->_LinkedShaders[i]->ir, &variables,
-                             true);
+      cross_validate_globals(ctx, prog, prog->_LinkedShaders[i]->ir,
+                             &variables, true);
     }
  }

@@ -2210,7 +2212,8 @@ link_intrastage_shaders(void *mem_ctx,
     for (unsigned i = 0; i < num_shaders; i++) {
        if (shader_list[i] == NULL)
           continue;
-      cross_validate_globals(prog, shader_list[i]->ir, &variables, false);
+      cross_validate_globals(ctx, prog, shader_list[i]->ir, &variables,
+                             false);
     }

     if (!prog->data->LinkStatus)
@@ -4807,7 +4810,8 @@ link_shaders(struct gl_context *ctx, struct 
gl_shader_program *prog)
        min_version = MIN2(min_version, prog->Shaders[i]->Version);
        max_version = MAX2(max_version, prog->Shaders[i]->Version);

-      if (prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) {
+      if (!ctx->Const.AllowGLSLRelaxedES &&
+          prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) {
           linker_error(prog, "all shaders must use same shading "
                        "language version\n");
           goto done;
@@ -4825,7 +4829,7 @@ link_shaders(struct gl_context *ctx, struct 
gl_shader_program *prog)
     /* In desktop GLSL, different shader versions may be linked together.  In
      * GLSL ES, all shader versions must be the same.
      */
-   if (prog->Shaders[0]->IsES && min_version != max_version) {
+   if (!ctx->Const.AllowGLSLRelaxedES && min_version != max_version) {

Did a bit go missing here?

Yeah looks like I did. I'll push a fix. Apologies for the inconvenience.


Dave.

        linker_error(prog, "all shaders must use same shading "
                     "language version\n");
        goto done;
@@ -4951,7 +4955,7 @@ link_shaders(struct gl_context *ctx, struct 
gl_shader_program *prog)
      * performed, then locations are assigned for uniforms, attributes, and
      * varyings.
      */
-   cross_validate_uniforms(prog);
+   cross_validate_uniforms(ctx, prog);
     if (!prog->data->LinkStatus)
        goto done;

diff --git a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h 
b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
index f25f2080080..90dbf658a6d 100644
--- a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
+++ b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
@@ -24,6 +24,7 @@ DRI_CONF_SECTION_DEBUG
     DRI_CONF_FORCE_GLSL_VERSION(0)
     DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
     DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION("false")
+   DRI_CONF_ALLOW_GLSL_RELAXED_ES("false")
     DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
     DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false")
     DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
diff --git a/src/gallium/include/state_tracker/st_api.h 
b/src/gallium/include/state_tracker/st_api.h
index 1efc7f081d1..5b72c0afc99 100644
--- a/src/gallium/include/state_tracker/st_api.h
+++ b/src/gallium/include/state_tracker/st_api.h
@@ -223,6 +223,7 @@ struct st_config_options
     unsigned force_glsl_version;
     boolean allow_glsl_extension_directive_midshader;
     boolean allow_glsl_builtin_const_expression;
+   boolean allow_glsl_relaxed_es;
     boolean allow_glsl_builtin_variable_redeclaration;
     boolean allow_higher_compat_version;
     boolean glsl_zero_init;
diff --git a/src/gallium/state_trackers/dri/dri_screen.c 
b/src/gallium/state_trackers/dri/dri_screen.c
index a86b7519364..6228425d9a2 100644
--- a/src/gallium/state_trackers/dri/dri_screen.c
+++ b/src/gallium/state_trackers/dri/dri_screen.c
@@ -76,6 +76,8 @@ dri_fill_st_options(struct dri_screen *screen)
        driQueryOptionb(optionCache, 
"allow_glsl_extension_directive_midshader");
     options->allow_glsl_builtin_const_expression =
        driQueryOptionb(optionCache, "allow_glsl_builtin_const_expression");
+   options->allow_glsl_relaxed_es =
+      driQueryOptionb(optionCache, "allow_glsl_relaxed_es");
     options->allow_glsl_builtin_variable_redeclaration =
        driQueryOptionb(optionCache, 
"allow_glsl_builtin_variable_redeclaration");
     options->allow_higher_compat_version =
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 41ad783d4b1..2c83d5e321f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3722,6 +3722,12 @@ struct gl_constants
      */
     GLboolean AllowGLSLBuiltinConstantExpression;

+   /**
+    * Allow some relaxation of GLSL ES shader restrictions. This encompasses
+    * a number of relaxations to the ES shader rules.
+    */
+   GLboolean AllowGLSLRelaxedES;
+
     /**
      * Allow GLSL built-in variables to be redeclared verbatim
      */
diff --git a/src/mesa/state_tracker/st_extensions.c 
b/src/mesa/state_tracker/st_extensions.c
index 7f44b4a80c0..532394d7808 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -1136,6 +1136,9 @@ void st_init_extensions(struct pipe_screen *screen,
     if (options->allow_glsl_builtin_const_expression)
        consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;

+   if (options->allow_glsl_relaxed_es)
+      consts->AllowGLSLRelaxedES = GL_TRUE;
+
     consts->MinMapBufferAlignment =
        screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);

diff --git a/src/util/xmlpool/t_options.h b/src/util/xmlpool/t_options.h
index 1a4945d6888..f0537e965b8 100644
--- a/src/util/xmlpool/t_options.h
+++ b/src/util/xmlpool/t_options.h
@@ -120,6 +120,11 @@ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_const_expression, 
def) \
          DRI_CONF_DESC(en,gettext("Allow builtins as part of constant 
expressions")) \
  DRI_CONF_OPT_END

+#define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \
+DRI_CONF_OPT_BEGIN_B(allow_glsl_relaxed_es, def) \
+        DRI_CONF_DESC(en,gettext("Allow some relaxation of GLSL ES shader 
restrictions")) \
+DRI_CONF_OPT_END
+
  #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \
  DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_variable_redeclaration, def) \
          DRI_CONF_DESC(en,gettext("Allow GLSL built-in variables to be redeclared 
verbatim")) \
--
2.17.1

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