On Fri, May 25, 2018 at 11:29 AM, Matt Turner <[email protected]> wrote:

> On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand <[email protected]>
> wrote:
> > It doesn't matter since we don't ever run replicated write shaders
> > through the optimizer but it's good to be complete.
>
> Aside: Is there anything that would prevent us from detecting that all
> fragments are uniform and using this message?
>
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