On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand <[email protected]> wrote: > This patch series adds back-end compiler support for SIMD32 fragment > shaders. Support is added and everything works but it's currently hidden > behind INTEL_DEBUG=do32. We know that it improves performance in some > cases but we do not yet have a good enough heuristic to start turning it on > by default. The objective of this series is to just to get the compiler > infrastructure landed so that it stops bit-rotting in Curro's branch. > Figuring out a good heuristic is left as an exercise to the reader. :-)
1-6, 8-20 are Reviewed-by: Matt Turner <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
