https://bugs.freedesktop.org/show_bug.cgi?id=106480

--- Comment #2 from [email protected] ---
If you're using RenderDoc to inspect the vertex buffer input, you need the very
latest as there was a bug with A2BGR10_SNORM.

The vertex buffer input is (1.0, -1.0, -1.0, -1.0), (-1.0, 1.0, -1.0, -1.0) and
so on, for each component, frag shader does vColor * 0.5 + 0.5, so expected
output should land in [0, 1] range for each component.

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