V3D doesn't have opcodes for ibfe/ubfe, so we need to lower similarly to
glsl/lower_instructions.cpp.
---
src/compiler/nir/nir.h | 3 +++
src/compiler/nir/nir_opt_algebraic.py | 16 ++++++++++++++++
2 files changed, 19 insertions(+)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index ed95dbf955d8..ee1d59ffe7cd 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1879,7 +1879,10 @@ typedef struct nir_shader_compiler_options {
bool lower_fsqrt;
bool lower_fmod32;
bool lower_fmod64;
+ /** Lowers ibitfield_extract/ubitfield_extract to ibfe/ubfe. */
bool lower_bitfield_extract;
+ /** Lowers ibitfield_extract/ubitfield_extract to bfm, compares, shifts. */
+ bool lower_bitfield_extract_to_shifts;
/** Lowers bitfield_insert to bfi/bfm */
bool lower_bitfield_insert;
/** Lowers bitfield_insert to bfm, compares, and shifts. */
diff --git a/src/compiler/nir/nir_opt_algebraic.py
b/src/compiler/nir/nir_opt_algebraic.py
index 2824dcebb81b..cb0ea5549169 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -516,6 +516,22 @@ optimizations = [
('ubfe', 'value', 'offset', 'bits')),
'options->lower_bitfield_extract'),
+ (('ibitfield_extract', 'value', 'offset', 'bits'),
+ ('bcsel', ('ieq', 0, 'bits'),
+ 0,
+ ('ishr',
+ ('ishl', 'value', ('isub', ('isub', 32, 'bits'), 'offset')),
+ ('isub', 32, 'bits'))),
+ 'options->lower_bitfield_extract_to_shifts'),
+
+ (('ubitfield_extract', 'value', 'offset', 'bits'),
+ ('iand',
+ ('ushr', 'value', 'offset'),
+ ('bcsel', ('ieq', 'bits', 32),
+ 0xffffffff,
+ ('bfm', 'bits', 0))),
+ 'options->lower_bitfield_extract_to_shifts'),
+
(('extract_i8', a, 'b@32'),
('ishr', ('ishl', a, ('imul', ('isub', 3, b), 8)), 24),
'options->lower_extract_byte'),
--
2.17.0
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev