Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 18/04/18 00:36, Alejandro Piñeiro wrote:
From: Neil Roberts <nrobe...@igalia.com>
This is copied from the corresponding value in ir_variable. The
intention is to eventually use it in a pure-NIR linker.
---
src/compiler/glsl/glsl_to_nir.cpp | 1 +
src/compiler/nir/nir.h | 5 +++++
2 files changed, 6 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp
b/src/compiler/glsl/glsl_to_nir.cpp
index 8e5e9c34912..817e9dad2b8 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -435,6 +435,7 @@ nir_visitor::visit(ir_variable *ir)
var->data.index = ir->data.index;
var->data.descriptor_set = 0;
var->data.binding = ir->data.binding;
+ var->data.explicit_binding = ir->data.explicit_binding;
var->data.bindless = ir->data.bindless;
var->data.offset = ir->data.offset;
var->data.image.read_only = ir->data.memory_read_only;
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index f3326e6df94..1c64efedd8e 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -255,6 +255,11 @@ typedef struct nir_variable {
*/
unsigned bindless:1;
+ /**
+ * Was an explicit binding set in the shader?
+ */
+ unsigned explicit_binding:1;
+
/**
* \brief Layout qualifier for gl_FragDepth.
*
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