The patch looks good, and would make putting ARB_gl_spirv implementation a better fit on src/compiler/glsl. Having said so, probably it would be better to gather more opinions beyond mine, as it moves several pieces around.
In any case, as it is ok to me: Reviewed-by: Alejandro Piñeiro <apinhe...@igalia.com> On 30/04/18 12:43, Timothy Arceri wrote: > With this we should have no passes in src/compiler/nir with any > dependencies on headers from core GL Mesa. > --- > src/compiler/Makefile.sources | 7 +-- > src/compiler/glsl/gl_nir.h | 47 +++++++++++++++++++ > .../gl_nir_lower_atomics.c} | 12 +++-- > .../gl_nir_lower_samplers.c} | 11 +++-- > .../gl_nir_lower_samplers_as_deref.c} | 11 +++-- > src/compiler/glsl/meson.build | 4 ++ > src/compiler/nir/meson.build | 3 -- > src/compiler/nir/nir.h | 11 ----- > .../drivers/freedreno/ir3/ir3_cmdline.c | 2 +- > src/mesa/drivers/dri/i965/brw_link.cpp | 5 +- > src/mesa/main/glspirv.h | 1 + > src/mesa/state_tracker/st_glsl_to_nir.cpp | 7 +-- > 12 files changed, 83 insertions(+), 38 deletions(-) > create mode 100644 src/compiler/glsl/gl_nir.h > rename src/compiler/{nir/nir_lower_atomics.c => glsl/gl_nir_lower_atomics.c} > (96%) > rename src/compiler/{nir/nir_lower_samplers.c => > glsl/gl_nir_lower_samplers.c} (95%) > rename src/compiler/{nir/nir_lower_samplers_as_deref.c => > glsl/gl_nir_lower_samplers_as_deref.c} (97%) > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources > index aca9dab476e..b98ea673705 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -25,6 +25,10 @@ LIBGLSL_FILES = \ > glsl/builtin_types.cpp \ > glsl/builtin_variables.cpp \ > glsl/generate_ir.cpp \ > + glsl/gl_nir_lower_atomics.c \ > + glsl/gl_nir_lower_samplers.c \ > + glsl/gl_nir_lower_samplers_as_deref.c \ > + glsl/gl_nir.h \ > glsl/glsl_parser_extras.cpp \ > glsl/glsl_parser_extras.h \ > glsl/glsl_symbol_table.cpp \ > @@ -211,7 +215,6 @@ NIR_FILES = \ > nir/nir_lower_64bit_packing.c \ > nir/nir_lower_alpha_test.c \ > nir/nir_lower_alu_to_scalar.c \ > - nir/nir_lower_atomics.c \ > nir/nir_lower_atomics_to_ssbo.c \ > nir/nir_lower_bitmap.c \ > nir/nir_lower_clamp_color_outputs.c \ > @@ -237,8 +240,6 @@ NIR_FILES = \ > nir/nir_lower_phis_to_scalar.c \ > nir/nir_lower_regs_to_ssa.c \ > nir/nir_lower_returns.c \ > - nir/nir_lower_samplers.c \ > - nir/nir_lower_samplers_as_deref.c \ > nir/nir_lower_subgroups.c \ > nir/nir_lower_system_values.c \ > nir/nir_lower_tex.c \ > diff --git a/src/compiler/glsl/gl_nir.h b/src/compiler/glsl/gl_nir.h > new file mode 100644 > index 00000000000..59d5f65e659 > --- /dev/null > +++ b/src/compiler/glsl/gl_nir.h > @@ -0,0 +1,47 @@ > +/* > + * Copyright © 2018 Timothy Arceri > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > FROM, > + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN > THE > + * SOFTWARE. > + */ > + > +#ifndef GL_NIR_H > +#define GL_NIR_H > + > +#ifdef __cplusplus > +extern "C" { > +#endif > + > +struct nir_shader; > +struct gl_shader_program; > + > +bool gl_nir_lower_atomics(nir_shader *shader, > + const struct gl_shader_program *shader_program, > + bool use_binding_as_idx); > + > +bool gl_nir_lower_samplers(nir_shader *shader, > + const struct gl_shader_program *shader_program); > +bool gl_nir_lower_samplers_as_deref(nir_shader *shader, > + const struct gl_shader_program > *shader_program); > + > +#ifdef __cplusplus > +} > +#endif > + > +#endif /* GL_NIR_H */ > diff --git a/src/compiler/nir/nir_lower_atomics.c > b/src/compiler/glsl/gl_nir_lower_atomics.c > similarity index 96% > rename from src/compiler/nir/nir_lower_atomics.c > rename to src/compiler/glsl/gl_nir_lower_atomics.c > index 383e3236102..e203b390b48 100644 > --- a/src/compiler/nir/nir_lower_atomics.c > +++ b/src/compiler/glsl/gl_nir_lower_atomics.c > @@ -25,8 +25,10 @@ > * > */ > > -#include "compiler/glsl/ir_uniform.h" > -#include "nir.h" > +#include "compiler/nir/nir.h" > +#include "gl_nir.h" > +#include "ir_uniform.h" > + > #include "main/config.h" > #include "main/mtypes.h" > #include <assert.h> > @@ -177,9 +179,9 @@ lower_instr(nir_intrinsic_instr *instr, > } > > bool > -nir_lower_atomics(nir_shader *shader, > - const struct gl_shader_program *shader_program, > - bool use_binding_as_idx) > +gl_nir_lower_atomics(nir_shader *shader, > + const struct gl_shader_program *shader_program, > + bool use_binding_as_idx) > { > bool progress = false; > > diff --git a/src/compiler/nir/nir_lower_samplers.c > b/src/compiler/glsl/gl_nir_lower_samplers.c > similarity index 95% > rename from src/compiler/nir/nir_lower_samplers.c > rename to src/compiler/glsl/gl_nir_lower_samplers.c > index 7690665de30..a53fabb7e62 100644 > --- a/src/compiler/nir/nir_lower_samplers.c > +++ b/src/compiler/glsl/gl_nir_lower_samplers.c > @@ -23,9 +23,10 @@ > * DEALINGS IN THE SOFTWARE. > */ > > -#include "nir.h" > -#include "nir_builder.h" > -#include "compiler/glsl/ir_uniform.h" > +#include "compiler/nir/nir.h" > +#include "compiler/nir/nir_builder.h" > +#include "gl_nir.h" > +#include "ir_uniform.h" > > #include "main/compiler.h" > #include "main/mtypes.h" > @@ -148,8 +149,8 @@ lower_impl(nir_function_impl *impl, const struct > gl_shader_program *shader_progr > } > > bool > -nir_lower_samplers(nir_shader *shader, > - const struct gl_shader_program *shader_program) > +gl_nir_lower_samplers(nir_shader *shader, > + const struct gl_shader_program *shader_program) > { > bool progress = false; > > diff --git a/src/compiler/nir/nir_lower_samplers_as_deref.c > b/src/compiler/glsl/gl_nir_lower_samplers_as_deref.c > similarity index 97% > rename from src/compiler/nir/nir_lower_samplers_as_deref.c > rename to src/compiler/glsl/gl_nir_lower_samplers_as_deref.c > index cb0c827182c..47115f943fe 100644 > --- a/src/compiler/nir/nir_lower_samplers_as_deref.c > +++ b/src/compiler/glsl/gl_nir_lower_samplers_as_deref.c > @@ -55,9 +55,10 @@ > * the opaque uniform mapping. > */ > > -#include "nir.h" > -#include "nir_builder.h" > -#include "compiler/glsl/ir_uniform.h" > +#include "compiler/nir/nir.h" > +#include "compiler/nir/nir_builder.h" > +#include "gl_nir.h" > +#include "ir_uniform.h" > > #include "main/compiler.h" > #include "main/mtypes.h" > @@ -226,8 +227,8 @@ lower_impl(nir_function_impl *impl, struct > lower_samplers_as_deref_state *state) > } > > bool > -nir_lower_samplers_as_deref(nir_shader *shader, > - const struct gl_shader_program *shader_program) > +gl_nir_lower_samplers_as_deref(nir_shader *shader, > + const struct gl_shader_program > *shader_program) > { > bool progress = false; > struct lower_samplers_as_deref_state state; > diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build > index 26ab4f1c8d3..055a84714c1 100644 > --- a/src/compiler/glsl/meson.build > +++ b/src/compiler/glsl/meson.build > @@ -66,6 +66,10 @@ files_libglsl = files( > 'builtin_types.cpp', > 'builtin_variables.cpp', > 'generate_ir.cpp', > + 'gl_nir_lower_atomics.c', > + 'gl_nir_lower_samplers.c', > + 'gl_nir_lower_samplers_as_deref.c', > + 'gl_nir.h', > 'glsl_parser_extras.cpp', > 'glsl_parser_extras.h', > 'glsl_symbol_table.cpp', > diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build > index b28a565d0c6..84715a58912 100644 > --- a/src/compiler/nir/meson.build > +++ b/src/compiler/nir/meson.build > @@ -106,7 +106,6 @@ files_libnir = files( > 'nir_lower_64bit_packing.c', > 'nir_lower_alu_to_scalar.c', > 'nir_lower_alpha_test.c', > - 'nir_lower_atomics.c', > 'nir_lower_atomics_to_ssbo.c', > 'nir_lower_bitmap.c', > 'nir_lower_clamp_color_outputs.c', > @@ -132,8 +131,6 @@ files_libnir = files( > 'nir_lower_phis_to_scalar.c', > 'nir_lower_regs_to_ssa.c', > 'nir_lower_returns.c', > - 'nir_lower_samplers.c', > - 'nir_lower_samplers_as_deref.c', > 'nir_lower_subgroups.c', > 'nir_lower_system_values.c', > 'nir_lower_tex.c', > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index f3326e6df94..f8e71d54a50 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -55,9 +55,6 @@ > extern "C" { > #endif > > -struct gl_program; > -struct gl_shader_program; > - > #define NIR_FALSE 0u > #define NIR_TRUE (~0u) > > @@ -2596,11 +2593,6 @@ void > nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader, > void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask); > void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode > mask); > > -bool nir_lower_samplers(nir_shader *shader, > - const struct gl_shader_program *shader_program); > -bool nir_lower_samplers_as_deref(nir_shader *shader, > - const struct gl_shader_program > *shader_program); > - > typedef struct nir_lower_subgroups_options { > uint8_t subgroup_size; > uint8_t ballot_bit_size; > @@ -2755,9 +2747,6 @@ typedef struct nir_lower_bitmap_options { > > void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options > *options); > > -bool nir_lower_atomics(nir_shader *shader, > - const struct gl_shader_program *shader_program, > - bool use_binding_as_idx); > bool nir_lower_atomics_to_ssbo(nir_shader *shader, unsigned ssbo_offset); > bool nir_lower_to_source_mods(nir_shader *shader); > > diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c > b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c > index ff1d9d1377b..5631216ebd9 100644 > --- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c > +++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c > @@ -162,7 +162,7 @@ load_glsl(unsigned num_files, char* const* files, > gl_shader_stage stage) > > NIR_PASS_V(nir, nir_lower_system_values); > NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0); > - NIR_PASS_V(nir, nir_lower_samplers, prog); > + NIR_PASS_V(nir, gl_nir_lower_samplers, prog); > > return nir; > } > diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp > b/src/mesa/drivers/dri/i965/brw_link.cpp > index 7841626dc33..39fa94c0f8d 100644 > --- a/src/mesa/drivers/dri/i965/brw_link.cpp > +++ b/src/mesa/drivers/dri/i965/brw_link.cpp > @@ -24,6 +24,7 @@ > #include "brw_context.h" > #include "compiler/brw_nir.h" > #include "brw_program.h" > +#include "compiler/glsl/gl_nir.h" > #include "compiler/glsl/ir.h" > #include "compiler/glsl/ir_optimization.h" > #include "compiler/glsl/program.h" > @@ -299,8 +300,8 @@ brw_link_shader(struct gl_context *ctx, struct > gl_shader_program *shProg) > struct gl_program *prog = shader->Program; > brw_shader_gather_info(prog->nir, prog); > > - NIR_PASS_V(prog->nir, nir_lower_samplers, shProg); > - NIR_PASS_V(prog->nir, nir_lower_atomics, shProg, false); > + NIR_PASS_V(prog->nir, gl_nir_lower_samplers, shProg); > + NIR_PASS_V(prog->nir, gl_nir_lower_atomics, shProg, false); > NIR_PASS_V(prog->nir, nir_lower_atomics_to_ssbo, > prog->nir->info.num_abos); > > diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h > index cbcd3c0bcbc..8025c17c099 100644 > --- a/src/mesa/main/glspirv.h > +++ b/src/mesa/main/glspirv.h > @@ -30,6 +30,7 @@ > extern "C" { > #endif > > +struct gl_shader_program; > struct gl_context; > struct gl_shader; > > diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp > b/src/mesa/state_tracker/st_glsl_to_nir.cpp > index bcf6a7ceb6a..8d80c8cae22 100644 > --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp > @@ -43,6 +43,7 @@ > #include "compiler/nir/nir.h" > #include "compiler/glsl_types.h" > #include "compiler/glsl/glsl_to_nir.h" > +#include "compiler/glsl/gl_nir.h" > #include "compiler/glsl/ir.h" > #include "compiler/glsl/string_to_uint_map.h" > > @@ -467,7 +468,7 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct > gl_program *prog, > st_set_prog_affected_state_flags(prog); > > NIR_PASS_V(nir, st_nir_lower_builtin); > - NIR_PASS_V(nir, nir_lower_atomics, shader_program, true); > + NIR_PASS_V(nir, gl_nir_lower_atomics, shader_program, true); > > if (st->ctx->_Shader->Flags & GLSL_DUMP) { > _mesa_log("\n"); > @@ -813,9 +814,9 @@ st_finalize_nir(struct st_context *st, struct gl_program > *prog, > } > > if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF)) > - NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program); > + NIR_PASS_V(nir, gl_nir_lower_samplers_as_deref, shader_program); > else > - NIR_PASS_V(nir, nir_lower_samplers, shader_program); > + NIR_PASS_V(nir, gl_nir_lower_samplers, shader_program); > } > > } /* extern "C" */ _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev