Eric Anholt <[email protected]> writes:

> mesa/st decides whether to update samplers after a program change based on
> whether num_textures is nonzero.  By not counting samplers in a uniform
> struct, we would segfault in
> KHR-GLES3.shaders.struct.uniform.sampler_vertex if it was run in the same
> context after a non-vertex-shader-uniform testcase (as is the case during
> a full conformance run).
>
> v2: Implement using two separate pure functions instead of updating
>     pointers.

Jason, did you like this version?

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