https://bugs.freedesktop.org/show_bug.cgi?id=105807

Timothy Arceri <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #17 from Timothy Arceri <[email protected]> ---
Thanks again for the report and for bisecting.

Fixed by:

commit c7e3d31b0b5f22299a6bd72655502ce8427b40bf
Author: Timothy Arceri <[email protected]>
Date:   Thu Apr 12 09:23:02 2018 +1000

    glsl: fix compat shaders in GLSL 1.40

    The compatibility and core tokens were not added until GLSL 1.50,
    for GLSL 1.40 just assume all shaders built with a compat profile
    are compat shaders.

    Fixes rendering issues in Dawn of War II on radeonsi which has
    enabled OpenGL 3.1 compat support.

    Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility"

    Reviewed-by: Marek Olšák <[email protected]>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807

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