On 03/15/2018 07:12 AM, Emil Velikov wrote:
From: Emil Velikov <emil.veli...@collabora.com>

This way we can utilise it with later patches.

Signed-off-by: Emil Velikov <emil.veli...@collabora.com>
---
A fair bit of polish can be applied here - name, unsigned -> enum etc.
I've opted to keep it as-is since it's been in the current shape for a
while.
---
  src/gallium/auxiliary/nir/tgsi_to_nir.c     | 16 +---------------
  src/gallium/auxiliary/tgsi/tgsi_from_mesa.h | 15 +++++++++++++++
  2 files changed, 16 insertions(+), 15 deletions(-)

diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c 
b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index f8df4c10137..bbbf101157f 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -34,6 +34,7 @@
  #include "tgsi/tgsi_dump.h"
  #include "tgsi/tgsi_info.h"
  #include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_from_mesa.h"
#define SWIZ(X, Y, Z, W) (unsigned[4]){ \
        TGSI_SWIZZLE_##X,                      \
@@ -1887,21 +1888,6 @@ ttn_add_output_stores(struct ttn_compile *c)
     }
  }
-static gl_shader_stage
-tgsi_processor_to_shader_stage(unsigned processor)
-{
-   switch (processor) {
-   case PIPE_SHADER_FRAGMENT:  return MESA_SHADER_FRAGMENT;
-   case PIPE_SHADER_VERTEX:    return MESA_SHADER_VERTEX;
-   case PIPE_SHADER_GEOMETRY:  return MESA_SHADER_GEOMETRY;
-   case PIPE_SHADER_TESS_CTRL: return MESA_SHADER_TESS_CTRL;
-   case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL;
-   case PIPE_SHADER_COMPUTE:   return MESA_SHADER_COMPUTE;
-   default:
-      unreachable("invalid TGSI processor");
-   }
-}
-
  struct nir_shader *
  tgsi_to_nir(const void *tgsi_tokens,
              const nir_shader_compiler_options *options)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_from_mesa.h 
b/src/gallium/auxiliary/tgsi/tgsi_from_mesa.h
index bfaa48d7fa3..b4d540baabc 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_from_mesa.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_from_mesa.h
@@ -68,4 +68,19 @@ pipe_shader_type_from_mesa(gl_shader_stage stage)
     }
  }
+static inline gl_shader_stage
+tgsi_processor_to_shader_stage(unsigned processor)
+{
+   switch (processor) {
+   case PIPE_SHADER_FRAGMENT:  return MESA_SHADER_FRAGMENT;
+   case PIPE_SHADER_VERTEX:    return MESA_SHADER_VERTEX;
+   case PIPE_SHADER_GEOMETRY:  return MESA_SHADER_GEOMETRY;
+   case PIPE_SHADER_TESS_CTRL: return MESA_SHADER_TESS_CTRL;
+   case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL;
+   case PIPE_SHADER_COMPUTE:   return MESA_SHADER_COMPUTE;
+   default:
+      unreachable("invalid TGSI processor");
+   }
+}
+
  #endif /* TGSI_FROM_MESA_H */


I could have sworn we already had a PIPE_SHADER_x -> MESA_SHADER_x conversion function in src/mesa/state_tracker/, but I can't find it.

Reviewed-by: Brian Paul <bri...@vmware.com>
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