On 02/15/2012 05:39 PM, Anuj Phogat wrote:
As suggested by Brian, for a 1D texture array, the border only applies to
the width. For a 2D texture array the border applies to the width and
height but not to the depth.  This was not handled correctly in
_mesa_init_teximage_fields().

Note: This is a candidate for stable branches

Signed-off-by: Anuj Phogat<[email protected]>
---
Tested the patch with piglit quick.tests. No regressions.

  src/mesa/main/teximage.c |    8 ++++++--
  1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index e4eb7f6..d5f2650 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1083,11 +1083,13 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
                             GLint border, GLenum internalFormat,
                             gl_format format)
  {
+   GLenum target;
     ASSERT(img);
     ASSERT(width>= 0);
     ASSERT(height>= 0);
     ASSERT(depth>= 0);

+   target = img->TexObject->Target;
     img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
     ASSERT(img->_BaseFormat>  0);
     img->InternalFormat = internalFormat;
@@ -1099,7 +1101,8 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
     img->Width2 = width - 2 * border;   /* == 1<<  img->WidthLog2; */
     img->WidthLog2 = _mesa_logbase2(img->Width2);

-   if (height == 1) { /* 1-D texture */
+   if (target ==  GL_TEXTURE_1D ||
+       target ==  GL_TEXTURE_1D_ARRAY) { /* 1-D texture */
        img->Height2 = 1;
        img->HeightLog2 = 0;
     }

That's not quite right. If the texture is 1D_ARRAY, the Height2 value is the height w/out border. So:

   if (target ==  GL_TEXTURE_1D) {
      img->Height2 = 1;
      img->HeightLog2 = 0;
   }
   else if (target ==  GL_TEXTURE_1D_ARRAY) {
      img->Height2 = height; /* no border */
      img->HeightLog2 = 0; /* not used */
   }
   else {
      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
      img->HeightLog2 = _mesa_logbase2(img->Height2);
   }



@@ -1108,7 +1111,8 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
        img->HeightLog2 = _mesa_logbase2(img->Height2);
     }

-   if (depth == 1) {  /* 2-D texture */
+   if (target == GL_TEXTURE_2D ||
+       target == GL_TEXTURE_2D_ARRAY) {  /* 2-D texture */
        img->Depth2 = 1;
        img->DepthLog2 = 0;
     }

Same thing as above: for TEXTURE_2D_ARRAY, Depth2 = depth.

-Brian
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