Framebuffer fetch outputs are implicitly initialized upon entry to the
fragment shader.
---
src/compiler/glsl/ast_to_hir.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 5acbaa321a9..badfbe6816f 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4017,6 +4017,7 @@ apply_type_qualifier_to_variable(const struct
ast_type_qualifier *qual,
}
if (var->data.fb_fetch_output) {
+ var->data.assigned = true;
var->data.memory_coherent = !qual->flags.q.non_coherent;
/* From the EXT_shader_framebuffer_fetch spec:
--
2.16.1
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