On 02/06/2018 09:20 PM, [email protected] wrote:
From: Roland Scheidegger <[email protected]>The writemask handling was busted, since writing defaults to output meant they got overwritten by the tex sampling anyway. Albeit the affected components were undefined, so maybe with some luck it still would have worked with some drivers - if not could as well kill it... (This would have affected u_blitter but not u_blit since the latter always used xyzw mask.) --- src/gallium/auxiliary/util/u_simple_shaders.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index 9679545..a301c05 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -275,7 +275,7 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, if (writemask != TGSI_WRITEMASK_XYZW) { struct ureg_src imm = ureg_imm4f( ureg, 0, 0, 0, 1 );- ureg_MOV( ureg, out, imm );+ ureg_MOV(ureg, temp, imm); }if (tex_target == TGSI_TEXTURE_BUFFER)
Reviewed-by: Brian Paul <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
