From: Mathias Fröhlich <[email protected]> When changing the attribute binding in the VAO we also need to account for getting rid of non vbo bits from VertexAttribBufferMask.
Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> --- src/mesa/main/varray.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 81b8fbe8ca..2fd9de630f 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -142,6 +142,8 @@ vertex_attrib_binding(struct gl_context *ctx, if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj)) vao->VertexAttribBufferMask |= array_bit; + else + vao->VertexAttribBufferMask &= ~array_bit; FLUSH_VERTICES(ctx, _NEW_ARRAY); -- 2.14.3 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
