All three look good to me. Thanks for doing this. It's been on my todo list for a while.
The ES shaders we have in our internal shader-db have been working because of ARB_ES*_compatibility, which I guess could be used to avoid some API switches, but that only worked out more or less by accident in the current code. Reviewed-by: Matt Turner <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
