We're about to start letting the intel_obj->_Format be the "real"
texture format. For depth/stencil textures, this may be a combined
depth stencil format. For ETC2 on gen7 and earlier, this will be the
actual ETC2 format. This makes a bit more GL sense but means we have to
be careful in state upload.
---
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 16 +++++++++++++++-
1 file changed, 15 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 38af6bc..844c23b 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -507,7 +507,21 @@ brw_update_texture_surface(struct gl_context *ctx,
const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
brw_get_texture_swizzle(&brw->ctx, obj));
- mesa_format mesa_fmt = plane == 0 ? intel_obj->_Format : mt->format;
+ mesa_format mesa_fmt;
+ if (firstImage->_BaseFormat == GL_DEPTH_STENCIL ||
+ firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
+ /* The format from intel_obj may be a combined depth stencil format
+ * when we just want depth. Pull it from the miptree instead. This
+ * is safe because texture views aren't allowed on depth/stencil.
+ */
+ mesa_fmt = mt->format;
+ } else if (mt->etc_format != MESA_FORMAT_NONE) {
+ mesa_fmt = mt->format;
+ } else if (plane > 0) {
+ mesa_fmt = mt->format;
+ } else {
+ mesa_fmt = intel_obj->_Format;
+ }
enum isl_format format = translate_tex_format(brw, mesa_fmt,
for_txf ? GL_DECODE_EXT :
sampler->sRGBDecode);
--
2.5.0.400.gff86faf
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