On 11/01/18 12:16, Marek Olšák wrote:
On Wed, Jan 10, 2018 at 3:54 AM, Karol Herbst <kher...@redhat.com> wrote:
From: Rob Clark <robdcl...@gmail.com>

This was handled for VS, but not for GS.

Fixes for gallium drivers using nir:
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams-without-invocations
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams*
spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_gs*
spec@ext_transform_feedback@geometry-shaders-basic
spec@ext_transform_feedback@* use_gs
spec@glsl-1.50@execution@geometry@primitive-id*
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart 
gl_triangle_strip *
spec@glsl-1.50@transform-feedback-builtins
spec@glsl-1.50@transform-feedback-type-and-size

v2: we don't need this for TCP

Signed-off-by: Rob Clark <robdcl...@gmail.com>
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
Tested-by: Karol Herbst <kher...@redhat.com>
---
  src/mesa/state_tracker/st_program.c | 57 ++++++++++++++++++++++++++++++++++---
  1 file changed, 53 insertions(+), 4 deletions(-)

diff --git a/src/mesa/state_tracker/st_program.c 
b/src/mesa/state_tracker/st_program.c
index 05e6042f42..2a1a695948 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1421,6 +1421,50 @@ st_translate_program_common(struct st_context *st,
     }
  }

+/**
+ * Update stream-output info for GS/TCS/TES.  Normally this is done in
+ * st_translate_program_common() but that is not called for glsl_to_nir
+ * case.
+ */
+static void
+st_translate_program_stream_output(struct gl_program *prog,
+                                   struct pipe_stream_output_info 
*stream_output)
+{
+   if (!prog->sh.LinkedTransformFeedback)
+      return;
+
+   ubyte outputMapping[VARYING_SLOT_TESS_MAX];
+   GLuint attr;
+   uint num_outputs = 0;
+
+   memset(outputMapping, 0, sizeof(outputMapping));
+
+   /*
+    * Determine number of outputs, the (default) output register
+    * mapping and the semantic information for each output.
+    */
+   for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+      if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
+         GLuint slot = num_outputs++;
+
+         outputMapping[attr] = slot;
+      }
+   }
+
+   /* Also add patch outputs. */
+   for (attr = 0; attr < 32; attr++) {
+      if (prog->info.patch_outputs_written & (1u << attr)) {
+         GLuint slot = num_outputs++;
+         GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
+
+         outputMapping[patch_attr] = slot;
+      }
+   }

There are no patch outputs in shader stages supporting transform feedback.

I've removed this loop over patch outputs and pushed this patch. Thanks guys.


Marek
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