On Sat, Jan 13, 2018 at 11:11:35AM -0800, Jason Ekstrand wrote:
> Sorry for all the list spam, but I'm sort of thinking out-loud and writing
> it on the list for all to read.
>
> I'm thinking that what we want this list to return is not a bool but an enum
>
> /* The ordering of this enum is important */
> enum anv_fast_clear_support {
> ANV_FAST_CLEAR_NONE = 0,
> ANV_FAST_CLEAR_ZERO_ONLY = 1,
> ANV_FAST_CLEAR_ANY = 2,
> };
>
> And then the predicate for whether or not to do the resolve becomes
> (has_compression && !supports_compression) || (image_fast_clear >
> supported_fast_clear). I still haven't quite figured out what to do with
> MI_PREDICATE to make this work out. I'm sure it's possible with MI math
> but maybe I can come up with something clever that doesn't require that.
> In the worst case, we only have to deal with this complexity on gen9+ where
> we have MI_MATH so it'll be ok.
>
> Does this seem like a reasonable plan?
>
Thanks for asking about benchmark numbers. I checked the Sascha Willems
demos and an old build of Dota 2 and neither app used this optimization.
I haven't checked any other Vulkan application, but given that it's the
GENERAL layout I think we'd do well to drop the optimization and avoid
the additional complexity. Is that cool with you?
I checked the git logs to learn more about why the driver does this. It
looks like fast-clearing with any color was supported in the GENERAL
layout back when we resolved at the end of the render pass. When porting
the code to use layout transitions, I tried to mitigate the possible
regressions with dcff5ab9f164afbc29c051b18990a377bb46e4bc.
-Nanley
> On Fri, Jan 12, 2018 at 5:23 PM, Jason Ekstrand <[email protected]>
> wrote:
>
> > I made a table to help visualize all the different cases:
> >
> > Layout | compression | zero clear | non-zero clear
> > ============================+=============+============+================
> > GENERAL | N | N | N
> > ----------------------------+-------------+------------+----------------
> > COLOR_ATTACHMENT | Y | Y | Y
> > ----------------------------+-------------+------------+----------------
> > SHADER_READ_ONLY | Y | Y | N
> > ----------------------------+-------------+------------+----------------
> > GENERAL (RT/tex/blit only) | Y | Y | N
> > ----------------------------+-------------+------------+----------------
> > PRESENT_SRC (Y_TILED) | N | N | N
> > ----------------------------+-------------+------------+----------------
> > PRESENT_SRC (Y_TILED_CCS) | Y | N | N
> > ----------------------------+-------------+------------+----------------
> >
> > We will need to think about what to do with this. Having non-zero clears
> > be different from zero clears is tricky. We may need to have even more
> > bits in our aux tracking. :-/
> >
> > On January 12, 2018 16:05:12 Jason Ekstrand <[email protected]> wrote:
> >
> >> On Wed, Dec 13, 2017 at 11:26 AM, Nanley Chery <[email protected]>
> >> wrote:
> >>
> >>> On Mon, Nov 27, 2017 at 07:05:56PM -0800, Jason Ekstrand wrote:
> >>> > ---
> >>> > src/intel/vulkan/anv_image.c | 58 ++++++++++++++++++++++++++++++
> >>> ++++++++++++
> >>> > src/intel/vulkan/anv_private.h | 5 ++++
> >>> > 2 files changed, 63 insertions(+)
> >>> >
> >>> > diff --git a/src/intel/vulkan/anv_image.c
> >>> b/src/intel/vulkan/anv_image..c
> >>>
> >>> > index a872149..561da28 100644
> >>> > --- a/src/intel/vulkan/anv_image.c
> >>> > +++ b/src/intel/vulkan/anv_image.c
> >>> > @@ -837,6 +837,64 @@ anv_layout_to_aux_usage(const struct
> >>> gen_device_info * const devinfo,
> >>> > unreachable("layout is not a VkImageLayout enumeration member.");
> >>> > }
> >>> >
> >>> > +/**
> >>> > + * This function returns true if the given image in the given
> >>> VkImageLayout
> >>> > + * supports unresolved fast-clears.
> >>> > + *
> >>> > + * @param devinfo The device information of the Intel GPU.
> >>> > + * @param image The image that may contain a collection of buffers.
> >>> > + * @param aspect The aspect of the image to be accessed.
> >>> > + * @param layout The current layout of the image aspect(s).
> >>> > + */
> >>> > +bool
> >>> > +anv_layout_supports_fast_clear(const struct gen_device_info * const
> >>> devinfo,
> >>> > + const struct anv_image * const image,
> >>> > + const VkImageAspectFlagBits aspect,
> >>> > + const VkImageLayout layout)
> >>> > +{
> >>> > + /* The aspect must be exactly one of the image aspects. */
> >>> > + assert(_mesa_bitcount(aspect) == 1 && (aspect & image->aspects));
> >>> > +
> >>> > + uint32_t plane = anv_image_aspect_to_plane(image->aspects,
> >>> aspect);
> >>> > +
> >>> > + /* If there is no auxiliary surface allocated, there are no
> >>> fast-clears */
> >>> > + if (image->planes[plane].aux_surface.isl.size == 0)
> >>> > + return false;
> >>> > +
> >>> > + /* All images that use an auxiliary surface are required to be
> >>> tiled. */
> >>> > + assert(image->tiling == VK_IMAGE_TILING_OPTIMAL);
> >>> > +
> >>> > + /* Stencil has no aux */
> >>> > + assert(aspect != VK_IMAGE_ASPECT_STENCIL_BIT);
> >>> > +
> >>> > + if (aspect == VK_IMAGE_ASPECT_DEPTH_BIT) {
> >>> > + /* For depth images (with HiZ), the layout supports fast-clears
> >>> if and
> >>> > + * only if it supports HiZ.
> >>> > + */
> >>> > + enum isl_aux_usage aux_usage =
> >>> > + anv_layout_to_aux_usage(devinfo, image, aspect, layout);
> >>> > + return aux_usage == ISL_AUX_USAGE_HIZ;
> >>> > + }
> >>> > +
> >>> > + assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
> >>> > +
> >>> > + /* Multisample fast-clear is not yet supported. */
> >>> > + if (image->samples > 1)
> >>> > + return false;
> >>> > +
> >>> > + /* The only layout which actually supports fast-clears today is
> >>> > + * VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL. Some day in the
> >>> future
> >>> > + * this may change if our ability to track clear colors improves.
> >>> > + */
> >>> > + switch (layout) {
> >>> > + case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
> >>> > + return true;
> >>> > +
> >>>
> >>> This is kind of tricky. We actually allow fast-clears for CCS_E textures
> >>> in the GENERAL layout if the clear color is all zeros. When this
> >>> happens, we set the needs_resolve predicate to false. This means that
> >>> unresolved fast-clears is potentially in use for CCS_E images in any
> >>> layout.
> >>>
> >>
> >> Hrm... This is going to get interesting. This works but only if we
> >> assume that the thing using it in the general layout is rendering or
> >> texturing. If it's storage, this doesn't work. That said, storage images
> >> are CCS_D-only so that's not a problem now. The bigger problem is that
> >> this means the resolve won't happen for window-system images and that's
> >> bad. I'm not sure what the right path forward is; I'll have to think on
> >> it.
> >>
> >> Do we have any benchmark numbers to justify this clever trick?
> >>
> >>
> >>> -Nanley
> >>>
> >>> > + default:
> >>> > + return false;
> >>> > + }
> >>> > +}
> >>> > +
> >>> >
> >>> > static struct anv_state
> >>> > alloc_surface_state(struct anv_device *device)
> >>> > diff --git a/src/intel/vulkan/anv_private.h
> >>> b/src/intel/vulkan/anv_private.h
> >>> > index 5dd95a3..461bfed 100644
> >>> > --- a/src/intel/vulkan/anv_private.h
> >>> > +++ b/src/intel/vulkan/anv_private.h
> >>> > @@ -2559,6 +2559,11 @@ anv_layout_to_aux_usage(const struct
> >>> gen_device_info * const devinfo,
> >>> > const struct anv_image *image,
> >>> > const VkImageAspectFlagBits aspect,
> >>> > const VkImageLayout layout);
> >>> > +bool
> >>> > +anv_layout_supports_fast_clear(const struct gen_device_info * const
> >>> devinfo,
> >>> > + const struct anv_image * const image,
> >>> > + const VkImageAspectFlagBits aspect,
> >>> > + const VkImageLayout layout);
> >>> >
> >>> > /* This is defined as a macro so that it works for both
> >>> > * VkImageSubresourceRange and VkImageSubresourceLayers
> >>> > --
> >>> > 2.5.0.400.gff86faf
> >>> >
> >>> > _______________________________________________
> >>> > mesa-dev mailing list
> >>> > [email protected]
> >>> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >>>
> >>
> >>
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