A little easier to understand.
---
src/mesa/vbo/vbo_save.h | 2 +-
src/mesa/vbo/vbo_save_api.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 2eec87a..8240261 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -114,7 +114,7 @@ struct vbo_save_vertex_store {
};
struct vbo_save_primitive_store {
- struct _mesa_prim buffer[VBO_SAVE_PRIM_SIZE];
+ struct _mesa_prim prims[VBO_SAVE_PRIM_SIZE];
GLuint used;
GLuint refcount;
};
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index aab5f54..ae5ee03 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -310,7 +310,7 @@ _save_reset_counters(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
- save->prim = save->prim_store->buffer + save->prim_store->used;
+ save->prim = save->prim_store->prims + save->prim_store->used;
save->buffer = save->vertex_store->buffer + save->vertex_store->used;
assert(save->buffer == save->buffer_ptr);
--
2.7.4
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