This prevents an assert when running one unreleased Vulkan game.
---
src/intel/vulkan/genX_pipeline.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 0ae9ead..b6a537b 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -1081,7 +1081,13 @@ emit_3dstate_streamout(struct anv_pipeline *pipeline,
static uint32_t
get_sampler_count(const struct anv_shader_bin *bin)
{
- return DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
+ uint32_t count_by_4 = DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
+
+ /* We can potentially have way more than 32 samplers and that's ok.
+ * However, the 3DSTATE_XS packets only have 3 bits to specify how
+ * many to pre-fetch and all values above 4 are marked reserved.
+ */
+ return MIN2(count_by_4, 4);
}
static uint32_t
--
2.5.0.400.gff86faf
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