From: Nicolai Hähnle <[email protected]>
v2: Use the 'spirv_data' member of gl_shader instead of a
dedicated flag. (Timothy Arceri)
---
src/mesa/main/shaderapi.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 24058e5ee2e..3ac1419b7ee 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -961,6 +961,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum
pname, GLint *params)
case GL_SHADER_SOURCE_LENGTH:
*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
break;
+ case GL_SPIR_V_BINARY_ARB:
+ *params = (shader->spirv_data != NULL);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
return;
--
2.15.0
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