SaschaWillems Vulkan demo tessellation:

~4000fps -> ~4600fps

Reviewed-by: Bas Nieuwenhuizen <[email protected]>
---
 src/amd/vulkan/radv_pipeline.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 03a8bd8604..5f07040915 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1824,20 +1824,21 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
        unsigned first = MESA_SHADER_STAGES;
        unsigned last = 0;
        for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
                if (!pStages[i])
                        continue;
                if (first == MESA_SHADER_STAGES)
                        first = i;
                last = i;
        }
 
+       int prev = -1;
        for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
                const VkPipelineShaderStageCreateInfo *stage = pStages[i];
 
                if (!modules[i])
                        continue;
 
                nir[i] = radv_shader_compile_to_nir(device, modules[i],
                                                    stage ? stage->pName : 
"main", i,
                                                    stage ? 
stage->pSpecializationInfo : NULL);
                pipeline->active_stages |= mesa_to_vk_shader_stage(i);
@@ -1854,20 +1855,25 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
 
                        if (i != first)
                                mask = mask | nir_var_shader_in;
 
                        if (i != last)
                                mask = mask | nir_var_shader_out;
 
                        nir_lower_io_to_scalar_early(nir[i], mask);
                        radv_optimize_nir(nir[i]);
                }
+
+               if (prev != -1) {
+                       nir_compact_varyings(nir[prev], nir[i], true);
+               }
+               prev = i;
        }
 
        if (nir[MESA_SHADER_TESS_CTRL]) {
                nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], 
nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
        }
 
        radv_link_shaders(pipeline, nir);
 
        for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
                if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
-- 
2.14.3

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