Jason, this series of nominated commits landed without mentioning any specific stable queue.
From what I'm seeing, they depend on 379b24a40d3 which didn't make it for 17.2 so I'm dropping the 3 of them for that queue: 7364f080f9a272323ed3491f278a1eed3eb9b1a7 (intel/nir: Add a helper for getting the NoIndirect mask) 3e63cf893f096a7263eb1856d58417dd2d170d4b (intel/nir: Break the linking code into a helper in brw_nir.c) 951a5dc4cc29da996b54ae63eeba1915a3a65b4a (intel/nir: Use the correct indirect lowering masks in link_shaders) Let me know what you think. On Sat, 2017-10-28 at 11:36 -0700, Jason Ekstrand wrote: > Cc: mesa-sta...@lists.freedesktop.org > --- > src/intel/compiler/brw_nir.c | 33 +++++++++++++++++++-------------- > 1 file changed, 19 insertions(+), 14 deletions(-) > > diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c > index e5ff6de..2d4ab50 100644 > --- a/src/intel/compiler/brw_nir.c > +++ b/src/intel/compiler/brw_nir.c > @@ -521,18 +521,29 @@ brw_nir_lower_cs_shared(nir_shader *nir) > this_progress; \ > }) > > -nir_shader * > -brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler, > - bool is_scalar) > +static nir_variable_mode > +brw_nir_no_indirect_mask(const struct brw_compiler *compiler, > + gl_shader_stage stage) > { > nir_variable_mode indirect_mask = 0; > - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectInput) > + > + if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput) > indirect_mask |= nir_var_shader_in; > - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectOutput) > + if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput) > indirect_mask |= nir_var_shader_out; > - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectTemp) > + if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp) > indirect_mask |= nir_var_local; > > + return indirect_mask; > +} > + > +nir_shader * > +brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler, > + bool is_scalar) > +{ > + nir_variable_mode indirect_mask = > + brw_nir_no_indirect_mask(compiler, nir->info.stage); > + > bool progress; > do { > progress = false; > @@ -639,14 +650,8 @@ brw_preprocess_nir(const struct brw_compiler *compiler, > nir_shader *nir) > > OPT(nir_lower_clip_cull_distance_arrays); > > - nir_variable_mode indirect_mask = 0; > - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectInput) > - indirect_mask |= nir_var_shader_in; > - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectOutput) > - indirect_mask |= nir_var_shader_out; > - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectTemp) > - indirect_mask |= nir_var_local; > - > + nir_variable_mode indirect_mask = > + brw_nir_no_indirect_mask(compiler, nir->info.stage); > nir_lower_indirect_derefs(nir, indirect_mask); > > nir_lower_int64(nir, nir_lower_imul64 | -- Br, Andres _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev