Hello Lucas, On Thu, Nov 09, 2017 at 06:15:51PM +0100, Lucas Stach wrote: > Hi Wladimir!
> > etna_resource_needs_flush is only called from two places - here, and > > in resource_flush, where it also determines whether to do a > > resolve-to-self, but before presenting the image. There it also only > > makes sense to do if the resource has at least a valid TS. > > Yes, this makes sense. > > Also I've just tested this and I've seen some intermittent missing > shadow tiles in the glmark2 shadow demo. Probably you are now missing > the TS cache flush we would normally do before blitting the shadow > image with the RS. Thanks for testing! I'll see if I can reproduce it. Good point about the TS, I expect that needs to be flushed before the texture can be rendered from, so that sampler TS sees a consistent TS. Regards, Wladimir _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
