Reviewed-by: Lionel Landwerlin <[email protected]>
On 07/11/17 14:47, Chad Versace wrote:
Teach it to calculate the format features for 3-channel formats. The goal is to incrementally fix get_image_format_properties() to return a correct result. Currently, it returns incorrect VkFormatFeatureFlags which the caller must clean up. --- src/intel/vulkan/anv_formats.c | 34 +++++++++++++++------------------- 1 file changed, 15 insertions(+), 19 deletions(-) diff --git a/src/intel/vulkan/anv_formats.c b/src/intel/vulkan/anv_formats.c index 151c1c9e066..e6d998204c8 100644 --- a/src/intel/vulkan/anv_formats.c +++ b/src/intel/vulkan/anv_formats.c @@ -553,6 +553,21 @@ get_image_format_properties(const struct gen_device_info *devinfo, VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR; }+ /* XXX: We handle 3-channel formats by switching them out for RGBX or+ * RGBA formats behind-the-scenes. This works fine for textures + * because the upload process will fill in the extra channel. + * We could also support it for render targets, but it will take + * substantially more work and we have enough RGBX formats to handle + * what most clients will want. + */ + if (vk_tiling == VK_IMAGE_TILING_OPTIMAL && + base_isl_format != ISL_FORMAT_UNSUPPORTED && + !util_is_power_of_two(isl_format_layouts[base_isl_format].bpb) && + isl_format_rgb_to_rgbx(base_isl_format) == ISL_FORMAT_UNSUPPORTED) { + flags &= ~VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT; + flags &= ~VK_FORMAT_FEATURE_BLIT_DST_BIT; + } + return flags; }@@ -608,29 +623,10 @@ anv_physical_device_get_format_properties(struct anv_physical_device *physical_dif (format == NULL) { /* Nothing to do here */ } else { - struct anv_format_plane linear_fmt; - linear_fmt = anv_get_format_plane(&physical_device->info, vk_format, - VK_IMAGE_ASPECT_COLOR_BIT, - VK_IMAGE_TILING_LINEAR); - linear = get_image_format_properties(&physical_device->info, vk_format, format, VK_IMAGE_TILING_LINEAR); tiled = get_image_format_properties(&physical_device->info, vk_format, format, VK_IMAGE_TILING_OPTIMAL); - - /* XXX: We handle 3-channel formats by switching them out for RGBX or - * RGBA formats behind-the-scenes. This works fine for textures - * because the upload process will fill in the extra channel. - * We could also support it for render targets, but it will take - * substantially more work and we have enough RGBX formats to handle - * what most clients will want. - */ - if (linear_fmt.isl_format != ISL_FORMAT_UNSUPPORTED && - !util_is_power_of_two(isl_format_layouts[linear_fmt.isl_format].bpb) && - isl_format_rgb_to_rgbx(linear_fmt.isl_format) == ISL_FORMAT_UNSUPPORTED) { - tiled &= ~VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT & - ~VK_FORMAT_FEATURE_BLIT_DST_BIT; - } }if (format && format->can_ycbcr) {
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