From: Timothy Arceri <tarc...@itsqueeze.com> It looks the original indirect mask was probably copied from ANV.
Sascha Willems demo results: tessellation ~4000 -> ~4200 fps V2: continue lowering local indirects due to llvm deficiencies. (backport from 087e010b2b3dd83a539f97203909d6) --- src/amd/vulkan/radv_pipeline.c | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index ddd146424e8..e5487fa665c 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -275,8 +275,28 @@ radv_shader_compile_to_nir(struct radv_device *device, nir_shader_gather_info(nir, entry_point->impl); + /* While it would be nice not to have this flag, we are constrained + * by the reality that LLVM 5.0 doesn't have working VGPR indexing + * on GFX9. + */ + bool llvm_has_working_vgpr_indexing = + device->physical_device->rad_info.chip_class <= VI; + + /* TODO: Indirect indexing of GS inputs is unimplemented. + * + * TCS and TES load inputs directly from LDS or offchip memory, so + * indirect indexing is trivial. + */ nir_variable_mode indirect_mask = 0; indirect_mask |= nir_var_shader_in; + + /* TODO: We shouldn't need to do this, however LLVM isn't currently + * smart enough to handle indirects without causing excess spilling + * causing the gpu to hang. + * + * See the following thread for more details of the problem: + * https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html + */ indirect_mask |= nir_var_local; nir_lower_indirect_derefs(nir, indirect_mask); -- 2.15.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev