On Wed, Jan 18, 2012 at 12:13:28PM -0800, Ian Romanick wrote: > On 01/18/2012 02:21 AM, Yuanhan Liu wrote: > >On Wed, Jan 18, 2012 at 06:23:52PM +0800, Yuanhan Liu wrote: > >>When rendering to FBO, rendering is inverted. At the same time, we would > >>also make sure the point sprite origin is inverted. Or, we will get an > >>inverted result correspoinding to rendering to the default winsys FBO. > >> > >>Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613 > > > >Actually, I'm not sure about this patch, and I would like to treat this > >patch as a _workaround_. So, any comments are welcome. > > Why? Do you have a different solution in mind?
Since I tried to 'fix' this issue. Acutally, this is the first "workaround fix" I thought when met this issue. I just don't know why then. Well, Nanhai's suggestion told me that this _might_ be the right fix for this issue. But I'm still a little unsure, so that's why. > This patch fixes > this problem the way I would have expected it to be fixed. Yes, it does. Thanks, Yuanhan Liu _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
