On Tue, 17 Jan 2012 08:19:44 -0700, Brian Paul <[email protected]> wrote:
> Update the dd.h docs to indicate that GL_MAP_INVALIDATE_RANGE_BIT
> can be used with GL_MAP_WRITE_BIT when mapping renderbuffers and
> texture images.
> 
> Pass the flag when mapping texture images for glTexImage, glTexSubImage,
> etc.  It's up to drivers whether to actually make use of the flag.

Reviewed-by: Eric Anholt <[email protected]>

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