Both the VF and VS share space in the URB.  First, the VF stores
attributes (shader inputs) there.  The VS then reads the attributes,
executes, and reuses the space to store varyings (shader outputs).

Thus, we need to calculate the amount of URB space necessary for inputs,
outputs, and pick whichever is greater.

The old VS backend correctly did this (brw_vs_emit.c:408), but the new
VS backend only considered outputs.

Fixes vertex scrambling in GLBenchmark PRO on Ivybridge.

NOTE: This is a candidate for the 8.0 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41318
Signed-off-by: Kenneth Graunke <[email protected]>
---
 src/mesa/drivers/dri/i965/brw_vec4_emit.cpp    |    8 ++++++++
 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp |    5 -----
 2 files changed, 8 insertions(+), 5 deletions(-)

I'm surprised we didn't catch this sooner.  We really want this in 8.0.

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp 
b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
index a618614..dbe4dd0 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
@@ -25,6 +25,7 @@
 
 extern "C" {
 #include "brw_eu.h"
+#include "main/macros.h"
 };
 
 using namespace brw;
@@ -95,6 +96,13 @@ vec4_visitor::setup_attributes(int payload_reg)
 
    prog_data->urb_read_length = (nr_attributes + 1) / 2;
 
+   unsigned vue_entries = MAX2(nr_attributes, c->vue_map.num_slots);
+
+   if (intel->gen == 6)
+      c->prog_data.urb_entry_size = ALIGN(vue_entries, 8) / 8;
+   else
+      c->prog_data.urb_entry_size = ALIGN(vue_entries, 4) / 4;
+
    return payload_reg + nr_attributes;
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp 
b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 5df2470..8c05e45 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2286,11 +2286,6 @@ vec4_visitor::emit_urb_writes()
        */
       inst->offset = (max_usable_mrf - base_mrf) / 2;
    }
-
-   if (intel->gen == 6)
-      c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 8) / 8;
-   else
-      c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 4) / 4;
 }
 
 src_reg
-- 
1.7.7.5

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